arXiv:2506. 09276v4 Announce Type: replace-cross Abstract: This paper presents a state representation framework for Markov decision processes (MDPs) that can be learned solely from state trajectories, requiring neither reward signals nor the actions executed by the agent.
By Lorenzo Steccanella, Joshua B. Evans, \"Ozg\"ur \c{S}im\c{s}ek, Anders Jonsson
arXiv:2607. 18554v1 Announce Type: cross Abstract: We develop the Continuous Distributed Coupled Policy Gradient (CDCPG) algorithm for cooperative reinforcement learning in networked Markov decision processes with continuous state and action spaces.
By Dongming Wang, Pengcheng Dai, Wenwu Yu, Wei Ren
arXiv:2602. 05031v2 Announce Type: replace Abstract: Planning with a learned model remains a key challenge in model-based reinforcement learning (RL).
By Dikshant Shehmar, Matthew Schlegel, Matthew E. Taylor, Marlos C. Machado
arXiv:2607. 13498v1 Announce Type: new Abstract: Learning a compact model of the world from interaction data is central to sample-efficient deep reinforcement learning.
By Junyi Wu, Dan Li
arXiv:2606. 10979v1 Announce Type: new Abstract: Many Markov decision processes (MDPs) in operations research have feasible actions that are state dependent and defined implicitly by various operational constraints.
By Yi Chen (Lucy), Rushuai Yang (Lucy), Qiang Chen (Lucy), Dongyan (Lucy), Huo
arXiv:2603. 23461v2 Announce Type: replace Abstract: We study reinforcement learning (RL) with linear function approximation in Markov Decision Processes (MDPs) satisfying \emph{linear Bellman completeness} -- a fundamental setting where the Bellman backup of any linear value function remains linear.
By Zakaria Mhammedi, Alexander Rakhlin, Nneka Okolo
arXiv:2605. 31289v2 Announce Type: replace-cross Abstract: Representation learning is a powerful tool for spatio-temporal abstraction within reinforcement learning (RL).
By Amir Esterhuysen, Anders Jonsson
arXiv:2512. 14617v2 Announce Type: replace-cross Abstract: Many practical decision-making problems involve tasks whose success depends on the entire system history, rather than on achieving a state with desired properties.
By Alessandro Trapasso, Luca Iocchi, Fabio Patrizi
arXiv:2606. 00427v1 Announce Type: new Abstract: State abstraction in reinforcement learning is usually formulated as a partition of states based on reward and transition similarity.
By Ibne Farabi Shihab, Sanjeda Akter, Anuj Sharma
arXiv:2607. 08340v1 Announce Type: cross Abstract: Q-learning is a fundamental algorithm in reinforcement learning (RL) for solving discounted Markov decision processes (MDPs) when the transition kernel is unknown.
By Donghwan Lee
arXiv:2605. 26012v2 Announce Type: replace-cross Abstract: Deep reinforcement learning (RL) agents commonly rely on high-dimensional neural representations, despite growing evidence that task-relevant value and policy structure may be intrinsically low-dimensional.
By Aleksandar Todorov, Matthia Sabatelli
arXiv:2510. 02149v2 Announce Type: replace Abstract: We introduce Action-Triggered Sporadically Traceable Markov Decision Processes (ATST-MDPs), a reinforcement learning framework for partial observability in which full state observations occur stochastically at each step, with probability determined by the chosen action.
By Alexander Ryabchenko, Wenlong Mou