arXiv Machine Learning

Topology-Aware State Abstraction with Tangle Cores for Markov Decision Processes

arXiv:2606. 00427v1 Announce Type: new Abstract: State abstraction in reinforcement learning is usually formulated as a partition of states based on reward and transition similarity.

arXiv Machine Learning
Sep 11

From Connectivity to Rewards: Dense Reward Learning with Directed State Graphs

The paper introduces Graph-Guided Quasimetric Dense Reward (G2QDR), a framework that learns a state connectivity model to predict pairwise connectivity strengths in asymmetric environments. These strengths are converted into scalar auxiliary dense rewards, offering continuous guidance across hierarchical levels. G2QDR can be integrated into any existing Goal-Conditioned Hierarchical Reinforcement Learning architecture and shows empirical performance improvements in sparse reward settings with modest computational cost.

By Shuyuan Zhang, Zihan Wang, Xiao-Wen Chang, Doina Precup
arXiv Machine Learning
Sep 11

Topological Necessities: Mechanism-Invariant Strategic Subgoals for Cross-Embodiment Goal-Conditioned Control

The paper introduces topological necessities—mechanism‑invariant subgoals derived from the topology of successful trajectories—used to guide long‑horizon goal‑conditioned reinforcement learning. By computing homology in dimensions 0 and 1 over a transport‑weighted carrier, the authors obtain an enumerable gate set that forms a recursive topological gate hierarchy. These certified gates transfer across different embodiments (e.g., from PointMaze to Ant and Humanoid) without retraining, achieving state‑of‑the‑art performance on several benchmark tasks.

By Hao Shi, Xi Li
arXiv Machine Learning
Sep 10

Spectral Prioritized Sweeping in Nonstationary Reinforcement Learning

Spectral Prioritized Sweeping (SPS) extends traditional Prioritized Sweeping by incorporating graph topology through the resolvent and Laplacian diffusion, creating a smoother priority score that propagates reward changes more effectively in nonstationary reinforcement learning. The method, called Graph Topology Augmentation for Prioritized Sweeping (GTA-PS), uses a mixing of regularized Laplacian inverses and an adaptive scheduler based on the Second Largest Eigenvalue Modulus to adjust the influence of topology during replanning. Experiments on FourRooms and GARNET domains show that GTA-PS improves replanning efficiency compared to standard PS under both exact dynamic programming and Dyna-style planners.

By Hung Pham, Tuan Dam
arXiv AI
Jul 21

Reward-Driven LLM Agent Workflows: Synthesizing POMDP Routing and Self-Correction for Autonomous Decision-Making

arXiv:2607. 17038v1 Announce Type: new Abstract: This paper addresses key technical challenges in current large language model (LLM) agent applications, including long-horizon planning, sparse reward attribution, and dynamic environmental interaction, by designing and optimizing an intelligent agent workflow.

By Amez Amanj Ali, Kuo-Kun Tseng
arXiv AI
Sep 3

Action abstractions for amortized sampling

The paper introduces a method that integrates action abstraction into policy optimization for reinforcement learning and generative flow networks. By iteratively identifying frequently used action subsequences in high‑reward trajectories and treating them as single high‑level actions, the approach expands the action space and improves sample efficiency. Experiments on synthetic and real‑world tasks show that this technique discovers diverse high‑reward states more effectively, especially on challenging exploration problems, and yields interpretable abstract actions that reflect the underlying reward structure.

By Oussama Boussif, L\'ena N\'ehale Ezzine, Joseph D Viviano, Micha{\l} Koziarski, Moksh Jain, Esmeralda S. Whitammer, Emmanuel Bengio, Rim Assouel, Yoshua Bengio
arXiv Machine Learning
Sep 11

Partial GFlowNet: Accelerating Convergence in Large State Spaces via Strategic Partitioning

The paper introduces Partial GFlowNet, a method that partitions a large state space into overlapping partial state spaces to accelerate convergence of Generative Flow Networks. By restricting the actor’s exploration to these smaller regions and using a heuristic to switch between them, the approach enables efficient identification of high‑reward subregions. Experiments on popular datasets show that Partial GFlowNet converges faster, produces higher‑reward candidates, and improves diversity compared to existing methods.

By Xuan Yu, Xu Wang, Rui Zhu, Yudong Zhang, Yang Wang