arXiv:2603. 23461v2 Announce Type: replace Abstract: We study reinforcement learning (RL) with linear function approximation in Markov Decision Processes (MDPs) satisfying \emph{linear Bellman completeness} -- a fundamental setting where the Bellman backup of any linear value function remains linear.
By Zakaria Mhammedi, Alexander Rakhlin, Nneka Okolo
arXiv:2512. 14617v2 Announce Type: replace-cross Abstract: Many practical decision-making problems involve tasks whose success depends on the entire system history, rather than on achieving a state with desired properties.
By Alessandro Trapasso, Luca Iocchi, Fabio Patrizi
arXiv:2506. 09276v4 Announce Type: replace-cross Abstract: This paper presents a state representation framework for Markov decision processes (MDPs) that can be learned solely from state trajectories, requiring neither reward signals nor the actions executed by the agent.
By Lorenzo Steccanella, Joshua B. Evans, \"Ozg\"ur \c{S}im\c{s}ek, Anders Jonsson
arXiv:2601. 22211v2 Announce Type: replace Abstract: Reinforcement learning (RL) with combinatorial action spaces remains challenging because feasible action sets are exponentially large and governed by complex feasibility constraints, making direct policy parameterization impractical.
By Lingkai Kong, Anagha Satish, Hezi Jiang, Akseli Kangaslahti, Andrew Ma, Wenbo Chen, Mingxiao Song, Lily Xu, Milind Tambe
arXiv:2602. 05999v3 Announce Type: replace Abstract: How does the amount of compute available to a reinforcement learning (RL) policy affect its learning?
By Raj Ghugare, Micha{\l} Bortkiewicz, Alicja Ziarko, Benjamin Eysenbach
arXiv:2512. 06244v2 Announce Type: replace Abstract: The exploration-exploitation dilemma in reinforcement learning (RL) is a fundamental challenge to efficient RL algorithms.
By Caleb Ju, Guanghui Lan
arXiv:2606. 25593v1 Announce Type: new Abstract: We study optimal-policy geometry in structured Markov decision processes.
By Fredy Pokou (CRIStAL)
arXiv:2601. 18840v4 Announce Type: replace Abstract: Markov decision problems are most commonly solved via dynamic programming.
By Donghwan Lee, Hyukjun Yang
arXiv:2510. 02149v2 Announce Type: replace Abstract: We introduce Action-Triggered Sporadically Traceable Markov Decision Processes (ATST-MDPs), a reinforcement learning framework for partial observability in which full state observations occur stochastically at each step, with probability determined by the chosen action.
By Alexander Ryabchenko, Wenlong Mou
arXiv:2605. 29032v2 Announce Type: replace Abstract: Model-based reinforcement learning (MBRL) agents typically learn world models by minimizing predictive loss.
By Christoph Dann, Yishay Mansour, Mehryar Mohri
arXiv:2606. 00367v1 Announce Type: cross Abstract: Reinforcement learning problems typically define the goal as maximizing the expected value of a scalar reward function.
By Jonathan Cola\c{c}o Carr, Prakash Panangaden, Doina Precup, Benjamin Van Roy
arXiv:2607. 07769v1 Announce Type: cross Abstract: Starting from the utilization of deep neural networks to approximate the state-action value function that led to winning one of the most challenging games, to algorithmic advancements that allowed solving problems without even explicitly stating the rules of the challenge at hand, reinforcement learning research has been the center of remarkable scientific progress for the past decade.
By Ezgi Korkmaz