Switching Theory for Q-Learning
arXiv:2604. 19569v5 Announce Type: replace-cross Abstract: Q-learning is a fundamental algorithmic primitive in reinforcement learning.
arXiv:2607. 08340v1 Announce Type: cross Abstract: Q-learning is a fundamental algorithm in reinforcement learning (RL) for solving discounted Markov decision processes (MDPs) when the transition kernel is unknown.
arXiv:2604. 19569v5 Announce Type: replace-cross Abstract: Q-learning is a fundamental algorithmic primitive in reinforcement learning.
arXiv:2605. 11021v3 Announce Type: replace Abstract: Q-learning is a fundamental algorithmic primitive in reinforcement learning.
arXiv:2606. 02645v1 Announce Type: cross Abstract: Periodic target updates in Q-learning and soft target updates in actor-critic methods are empirically well established stabilization mechanisms, but their precise theoretical explanation is still incomplete.
arXiv:2606. 27112v1 Announce Type: cross Abstract: This paper proposes a corrected heavy-ball Q-learning method for reinforcement learning (RL) and establishes its convergence.
arXiv:2604. 19569v4 Announce Type: replace-cross Abstract: Q-learning is a fundamental algorithmic primitive in reinforcement learning.
The paper introduces state abstractions that preserve the difference of Q‑functions for offline reinforcement learning, aiming to exclude irrelevant dynamics from rich state data. It proposes a dynamic generalization of the R‑learner that uses orthogonal estimation and sparse learning to estimate the Q‑function contrast, achieving faster convergence and consistency under a margin condition. Experiments on simulated and simulator‑augmented real data show variance reductions and demonstrate that the necessary information for sequential decision‑making can be smaller than that required for full state prediction.
arXiv:2605. 16103v2 Announce Type: replace Abstract: Q-learning is known to suffer from overestimation bias: because the Bellman update maximizes noisy or imperfect action-value estimates, positive errors can be selected and propagated, causing learned values to exceed the true optimal values.
arXiv:2503. 18607v2 Announce Type: replace-cross Abstract: We introduce the Switching Non-Stationary Markov Decision Process (SNS-MDP) framework, in which the environment transitions among a finite set of MDPs governed by a latent Markov chain while the agent observes only the external state.
This paper proposes a corrected heavy-ball Q-learning method for reinforcement learning (RL) and establishes its convergence. It also identifies conditions under which the method is theoretically guaranteed to converge faster than standard Q-learning.
arXiv:2606. 16846v1 Announce Type: cross Abstract: We study the operator-theoretic core of Q-learning in continuous-time stochastic control with continuous states and actions.
arXiv:2608. 02034v1 Announce Type: new Abstract: Multi-step returns accelerate reward propagation in off-policy reinforcement learning, but couple the evaluation of each decision to the suboptimal logged actions that follow it, inducing a pessimistic bias that grows with the horizon.
arXiv:2506. 13862v2 Announce Type: replace-cross Abstract: In Reinforcement Learning (RL), regularization with a Kullback-Leibler divergence that penalizes large deviations between successive policies has emerged as a popular tool both in theory and practice.