arXiv:2511. 18765v3 Announce Type: replace-cross Abstract: Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited.
By Hui Shan, Ming Li, Haitao Yang, Kai Zheng, Sizhe Zheng, Yanwei Fu, Xiangru Huang
arXiv:2606. 27923v1 Announce Type: cross Abstract: We present Home3D 1.
By Yiyun Fei, Guoqiu Li, Jin Song, Chuqiao Wu, Delong Wu, Hong Wu, Ziru Zeng, Haohui Chen, YinDong Kong, Jing Li, Qi Wu, Feng Zhang
arXiv:2501. 13692v2 Announce Type: replace-cross Abstract: Diffusion models have recently unlocked new possibilities in editing images of real-world objects.
By Potito Aghilar, Vito Walter Anelli, Michelantonio Trizio, Eugenio Di Sciascio, Tommaso Di Noia
arXiv:2606. 01057v1 Announce Type: cross Abstract: Procedural 3D modeling through code is emerging as a versatile paradigm, offering deterministic, engine-ready, and precisely editable assets that neural 3D generators inherently lack.
By Yipeng Gao, Lei Shu, Genzhi Ye, Xi Xiong, Ameesh Makadia, Meiqi Guo, Laurent Itti, Jindong Chen
arXiv:2607. 03731v1 Announce Type: cross Abstract: Creating 3D assets for virtual reality requires modeling expertise, which restricts the authorship of immersive experiences.
By Weiwei Jiang, Wanyu He, Zheyu Tan, Zheyuan Kuang, Difeng Yu, Shinobu Hasegawa, Sven Mayer, Zhanna Sarsenbayeva
arXiv:2608. 13888v1 Announce Type: new Abstract: The task of synthesizing stylistically coherent fashion outfits from massive item libraries, known as fashion outfit generation, remains a non-trivial challenge, primarily due to the non-monotonic and implicit nature of aesthetic compatibility, coupled with the exponentially large combinatorial search space.
By Kaicheng Pang, Xingxing Zou, Ruohan Xu, Waikeung Wong