arXiv Machine Learning

OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes

arXiv:2510. 26800v2 Announce Type: replace-cross Abstract: There are two prevalent ways for automatic 3D scene construction: procedural generation and 2D lifting.

arXiv Computer Vision
4d ago

Holi-Spatial 360: Generative Reconstruction from Sparse Panoramas for Spatial Rendering and Intelligence

arXiv:2610.19502v1 Announce Type: new Abstract: Spatial intelligence requires scalable 3D environments that are both photorealistic and semantically grounded, yet existing indoor datasets are dominat...

By Yuanyuan Gao, Zhirui Liu, Yuning Gong, Yifei Liu, Yifan Zhan, Kuixuan Jiao, Xiaolong Zhou, Yifan Yang, Hongjie Zhang, Xue Yang, Dan Xu, Zhihang Zhong
arXiv Computer Vision
Sep 7

WorldSculpt: Generating Compositional Worlds from Grounded Videos

WorldSculpt presents a method for generating compositional 3D representations of cluttered scenes with hundreds of objects by adapting a single-object 3D generative prior to multi-view observations. The approach, built on Pixal3D with a multi-view conditioning pathway, can generalize to highly occluded scenes without scene-level training. The authors also introduce the UE-MeshyScene benchmark and demonstrate that their method outperforms prior approaches across various evaluation settings, including converting existing 3DGS worlds into compositional mesh scenes.

By Muyao Niu, Jixuan He, Ruihan Yu, Lian Fu, Yonghao Yu, Zheng-Hui Huang, Yifan Zhan, Fengbo Lan, Yongtao Ge, Yinqiang Zheng, Kaipeng Zhang, Zhixiang Wang
arXiv Computer Vision
Aug 28

SpatialCrafter: Single Image World Modeling with Generative 3D Proxies

SpatialCrafter introduces a two‑stage framework for single‑image world modeling that first generates a global 3D proxy using a Point‑anchored Sparse Structure Flow module, then refines appearance with a Generative Deferred Refiner built on a video diffusion model. The method incorporates Parallel Geometry Injection and Proxy‑Aware Corruption training to integrate the proxy without disrupting the pretrained generative manifold, and it is evaluated on a newly constructed dataset of 115K scenes. Experiments demonstrate that SpatialCrafter outperforms existing approaches, reducing long‑term drift and maintaining consistency under rapid camera motion and extreme viewpoints.

By Chuan Fang, Lingteng Qiu, Yixun Liang, Rui Chen, Kunming Luo, Zhaohua Zheng, Tongyuan Bai, Feipeng Tian, Zilong Dong, Zihan Zhou, Ping Tan
Hugging Face Trending Papers
Jun 11

MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold

We present MoVerse, a real-time video world model that creates an interactively navigable scene from a single narrow-field-of-view image. This setting is challenging because the input observes only a small fraction of the environment, while interactive roaming requires a complete surrounding world, persistent geometry, controllable camera motion, and temporally coherent high-fidelity observations.

Hugging Face Trending Papers
Jul 9

Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction

Scaling 3D Gaussian Splatting (3DGS) to large outdoor scenes is costly in both data acquisition and computation. Adopting panoramic images with equirectangular projection (ERP) can reduce capture effort via their full $360^{\circ}$ field of view, yet the resulting omnipresent visibility invalidates existing partitioning strategies that rely on local camera frustums, causing block-wise optimization to degenerate into global training.

arXiv Computer Vision
Sep 24

Fusion-Aware Direct 3D Gaussian Generation with Structured Patch Latent Flows

The paper introduces a fusion‑aware hierarchical Gaussian patch representation that enables direct class‑guided generation of 3D Gaussian Splatting (3DGS) objects. By decomposing irregular Gaussian sets into canonical local patches and encoding them as structured tokens, the method fuses global class semantics with patch‑level geometry, appearance, spatial correspondence, and rendering‑sensitive cues. A structure‑aware rectified flow model, conditioned on patch positions and coupled with global‑local velocity prediction and density‑aware weighting, produces class‑conditioned 3DGS objects within seconds, achieving more coherent geometry, sharper local details, and better multi‑view consistency than baseline models.

By Yizhao Wang, Jingbo Wang, Guantao Zhang
arXiv Computer Vision
Sep 4

Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States

Puffin-World is a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation without external offline modules. It jointly models physics, geometry, and appearance as native world states and uses a unified Omni-Camera representation to support diverse tasks and flexible motions. The framework also propagates physical dynamics across future frames, couples appearance and geometry in a single generative process, and scales to complex scenarios with the Puffin-16M dataset of 15 million vision‑language‑camera triplets and 1 million trajectories.

By Kang Liao, Yihang Luo, Xiao-Ming Wu, Linyi Jin, Size Wu, Chunyu Lin, Yao Zhao, Fei Wang, Wei Li, Chen Change Loy
arXiv Computer Vision
Aug 26

SceneReGen: Generative Reconstruction of 3D Scenes from a Single Image

SceneReGen is a new framework for reconstructing 3D scenes from a single image by generating and assembling complete object meshes within a shared observation‑aligned scene frame. It uses selective pose factorization to encode each object’s observed orientation directly into the generated mesh, while estimating translation and scale from instance‑level and global scene cues. Evaluated on the 3D‑FUTURE dataset, SceneReGen outperforms existing methods on scene‑level metrics and shows strong performance on object‑level metrics, demonstrating its effectiveness in autonomous‑driving and embodied‑AI scenarios.

By Zefan Tian, Yuteng Ye, Yiheng Zhang, Yuhang Yang, Xueqiang Lv, Shizhou Zhang, Le Liu, Di Xu