Hugging Face Trending Papers

WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory

arXiv Computer Vision
5d ago

WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory

WorldCrafter is a video world model that introduces a camera‑queryable implicit 3D‑aware memory to improve long‑horizon consistency and viewpoint control. The model compresses multi‑view evidence into a limited token budget shaped by the requested viewpoint, integrating historical observations via a memory encoder and pose‑conditioned readout before denoising. Experiments on static and dynamic scenes demonstrate significant gains in consistency and camera‑control accuracy while maintaining visual quality during minute‑scale exploration.

By Wangbo Yu, Kunhao Liu, Wenbo Hu, Shenghai Yuan, Chaoran Feng, Haiyang Zhou, Yukun Huang, Yiran Wang, Wang Zhao, Yingmin Luo, Ying Shan
arXiv Computer Vision
Sep 1

Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory

arXiv:2608.29910v1 Announce Type: new Abstract: Interactive world models extend video generation from offline clip synthesis toward persistent simulation of interactive virtual worlds, enabling appli...

By Runjia Qian, Zile Wang, Jihai Zhang, Kai Zou, Wei Yu, Jiaxing Li, Zexiang Liu, Yaokun Li, Fei Kang, Kaichen Huang, Mengyin An, Haobo Zhang, Biao Jiang, Jiahua Wang, Haofeng Sun, Yang Liu, Yangguang Li
arXiv Computer Vision
Sep 11

World in World: Explore the World with World Models

World in World introduces a training‑free, inference‑time interface that transforms diverse control signals—such as source‑video observations, target‑view projections, geometry renderings, and retrieved states—into camera‑ and time‑labelled visual states. These states are processed by a frozen causal video model’s self‑attention, enabling tasks like camera‑controlled rerendering, long‑horizon revisiting, and human‑motion transfer without additional training. The method employs a correspondence router and evidence‑wise attention to align token identities and regulate auxiliary channel contributions during a single denoising pass.

By Chenxi Song, Yanming Yang, Chi Zhang
Hugging Face Trending Papers
Sep 10

World in World: Explore the World with World Models

World in World introduces a training‑free inference interface that lets users control autoregressive video world models from new viewpoints. By converting diverse control signals—source‑video observations, target‑view projections, geometry renderings, and retrieved states—into camera‑ and time‑labelled visual tokens, the system uses a frozen causal video model’s self‑attention to maintain synchronization, complete unseen regions, and recover past appearances. The method supports camera‑controlled rerendering, long‑horizon revisiting, and human‑motion transfer while preserving perceptual quality, temporal consistency, and camera‑following accuracy.

arXiv AI
Sep 7

AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memories

AnchorWeave is a memory‑augmented video generation framework that replaces a single misaligned global memory with multiple clean local geometric memories. It retrieves local memories based on coverage of the target trajectory and integrates them through a multi‑anchor weaving controller during generation. Experiments show that this approach improves long‑term scene consistency while preserving visual quality, with ablation studies confirming the benefits of local conditioning, multi‑anchor control, and coverage‑driven retrieval.

By Zun Wang, Han Lin, Jaehong Yoon, Jaemin Cho, Yue Zhang, Mohit Bansal
arXiv AI
Aug 10

WNM-3D: A World Navigation Model with 3D Scene Conditioning for Closed-Loop VLN

arXiv:2608. 07267v1 Announce Type: new Abstract: Recent vision-language navigation (VLN) systems increasingly adapt pretrained vision-language models (VLMs) into vision-language-action (VLA) policies that map egocentric observations and language instructions directly to navigation actions.

By Yuehao Huang, Yunzi Wu, Xiaotao Zhang, Xinhai Li, Jiankun Dong, Jiajun Lv, Chi Zhang, Chenjia Bai, Yong Liu, Xuelong Li
arXiv AI
Jul 22

AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report

arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.

By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao