arXiv Computer Vision

WorldWeave: Growing Persistent Geometric Worlds for Video Generation

WorldWeave is a framework that separates world-state maintenance from visual rendering to enable persistent geometric memory in video generation. It uses diffusion-based image outpainting to create continuous elevation maps, an agent that plans and stitches scenes hierarchically, and a read-only interface that queries world geometry for depth-guided video synthesis. This design allows the world to expand continually without predefined boundaries while preserving consistent structure across camera trajectories and revisits.

arXiv Computer Vision
Sep 4

OctWorld: Long-Range World-Consistent Video Generation with Octree-Based 3D Mapping

OctWorld is a video diffusion framework that uses a persistent 3D memory called OctMap to generate long‑range, world‑consistent videos from a single image. OctMap fuses visual observations and depth maps into a dynamic sparse octree, adapting spatial resolution to image evidence while keeping memory usage low. Experiments show that OctWorld produces spatially consistent videos over extended camera paths and outperforms previous methods on both standard benchmarks and challenging long‑range scenarios.

By Zelong Lv, Sicheng Xu, Jianfeng Xiang, Ruicheng Wang, Yue Dong, Yu Deng, Guangzhong Sun, Jiaolong Yang
arXiv Computer Vision
Sep 22

WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory

WorldCrafter is a video world model that introduces a camera‑queryable implicit 3D‑aware memory to improve long‑horizon consistency and viewpoint control. The model compresses multi‑view evidence into a limited token budget shaped by the requested viewpoint, integrating historical observations via a memory encoder and pose‑conditioned readout before denoising. Experiments on static and dynamic scenes demonstrate significant gains in consistency and camera‑control accuracy while maintaining visual quality during minute‑scale exploration.

By Wangbo Yu, Kunhao Liu, Wenbo Hu, Shenghai Yuan, Chaoran Feng, Haiyang Zhou, Yukun Huang, Yiran Wang, Wang Zhao, Yingmin Luo, Ying Shan
arXiv AI
Aug 7

WorldClaw: Agentic 3D Open-World Generation at Scale

arXiv:2608. 05248v1 Announce Type: new Abstract: Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse.

By Chunchao Guo, Jinpeng Li, Yang Li, Zilong Huang
Hugging Face Trending Papers
Sep 3

OctWorld: Long-Range World-Consistent Video Generation with Octree-Based 3D Mapping

OctWorld is a video diffusion framework that uses a persistent 3D memory called OctMap to generate long‑range, world‑consistent videos from a single image. OctMap fuses visual observations and depth maps into a dynamic sparse octree with adaptive resolution, preserving geometric and appearance details while keeping memory usage low. Experiments show OctWorld outperforms previous methods on standard benchmarks and challenging long‑range generation tasks.

arXiv Computer Vision
Oct 7

Artemis: Geometry-Grounded Multi-Agent Driving World Models with Shared 3D State and Progressive Memory Update

arXiv:2610.07031v1 Announce Type: new Abstract: Recent video world models have witnessed the paradigm shift from single-agent to multi-agent involvements, which can reveal more complicated dynamics a...

By Sitian Shen, Jiuming Liu, Mengmeng Liu, Yian Wang, Michael Ying Yang, Francesco Nex, Hao Cheng, Daniele De Martini, Ayush Tewari, Per Ola Kristensson
arXiv Computer Vision
Sep 10

Programmable World Model

arXiv:2609.10540v1 Announce Type: new Abstract: Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent w...

By Zheng-Hui Huang, Guixu Lin, Jiacheng Lin, Yi-Chuan Huang, Ruihan Yu, Muyao Niu, Siqi Yang, Yu-Lun Liu, Yung-Yu Chuang, Kaipeng Zhang, Zhixiang Wang
arXiv Computer Vision
6d ago

WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models

WorldCraft is an autoregressive video world model that enables both camera navigation and persistent object-trajectory control in interactive video environments. It introduces Normalized World Trajectory (NWT) to anchor user-specified 2D motion paths in a world coordinate system, and Trajectory-Anchored State Persistence (TASP) to maintain updated object states even when the target is temporarily invisible. The model also employs a pathway-selective LoRA to add object control while preserving pretrained camera navigation capabilities, achieving accurate composable control and maintaining object states across extended off-screen intervals.

By Bohai Gu, Taiyi Wu, Yueyang Yuan, Jian Liu, Xiaocheng Lu, Dazhao Du, Jie Zhang, Jinxiang Lai, Shuai Yang, Xiaotong Zhao, Alan Zhao, Song Guo