arXiv:2607. 14200v1 Announce Type: new Abstract: Imitation learning is an appealing way to scale game-playing agents to complex 3D environments by training policies to map visual observations to actions from human demonstrations.
By Somjit Nath, Abdelhak Lemkhenter, Pallavi Choudhury, Chris Lovett, Katja Hofmann, Sergio Valcarcel Macua, Lukas Sch\"afer
arXiv:2606. 29908v1 Announce Type: cross Abstract: Existing world model-based planners for visual navigation typically follow a verification-centric paradigm, decoupling goal intent from trajectory synthesis.
By Hong Chen, Daqi Liu, Zehan Zhang, Haiguang Wang, Tianhao Lu, Longfei Yan, Haiyang Sun, Fangzhen Li, Hongwei Xie, Bing Wang, Guang Chen, Hangjun Ye, Yihua Tan
arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.
By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
arXiv:2606. 09811v1 Announce Type: cross Abstract: World-action models have emerged as a promising paradigm for robot manipulation, jointly modeling visual scene dynamics and actions to inject physical priors into policy learning.
By Jisong Cai, Long Ling, Shiwei Chu, Zhongshan Liu, Jiayue Kang, Zhixuan Liang, Wenjie Xu, Yinan Mao, Weinan Zhang, Xiaokang Yang, Ru Ying, Ran Zheng, Yao Mu
arXiv:2608. 13492v1 Announce Type: new Abstract: This report presents an improved version of AlayaWorld.
By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
arXiv:2606. 26964v1 Announce Type: new Abstract: As embodied AI and world models increasingly operate in dynamic 3D environments, visual perception must move beyond passively interpreting given observations toward actively deciding what to observe.
By Jiaming Bian, Bingliang Li, Yuehao Wu, Pichao Wang, Zhi Wang, Hailan Ma, Huadong Mo, Zhenhong Sun