AnchorWeave is a memory‑augmented video generation framework that replaces a single misaligned global memory with multiple clean local geometric memories. It retrieves local memories based on coverage of the target trajectory and integrates them through a multi‑anchor weaving controller during generation. Experiments show that this approach improves long‑term scene consistency while preserving visual quality, with ablation studies confirming the benefits of local conditioning, multi‑anchor control, and coverage‑driven retrieval.
By Zun Wang, Han Lin, Jaehong Yoon, Jaemin Cho, Yue Zhang, Mohit Bansal
The paper introduces Learning-to-Retrieve (L2R), a method that embeds memory retrieval directly into video world models. By using the model’s internal state as a memory and employing a camera‑conditioned retrieval gate and a retrieval trigger supervised by a 3D re‑visibility signal, the approach learns when and what historical information to access. This eliminates the need for external memory systems and improves long‑term scene consistency across various base models and camera‑revisit benchmarks.
By JiaKui Hu, Tailai Chen, Yuqi Pan, Xuerui Qiu, Jialun Liu, Xiao Cao, Zhenxin Zhu, Guang Chen, Hangjun Ye, Bing Wang, Yanye Lu
arXiv:2610.17434v1 Announce Type: cross
Abstract: Recent advances in video world models have enabled plausible interactive environments, yet long-horizon generation places a fundamental demand on vis...
By Junyi Wu, Zekun Li, Chenhongyi Yang, Chen Guo, Lingchen Yang, Yongan Zhang, Xinyi Zhang, Hongbing Hu, Bartek Rymkowski, Srinath Sridhar, Yan Yan, Xijie Huang
arXiv:2607. 15271v1 Announce Type: cross Abstract: Online novel view synthesis from multi-view streaming videos faces a fundamental trade-off: maintaining a persistent, long-horizon memory to reconstruct temporarily occluded regions while operating under strict real-time constraints.
By Baback Elmieh, Lynn Tsai, Zeman Li, Srinivas Kaza, Tiancheng Sun, Gabor Csapo, Ali Behrouz, Yuan Deng, Stephen Lombardi, Steven M. Seitz, Xuan Luo
RECAP-Forcing is a new method for long autoregressive video generation that addresses the memory challenge by organizing memory based on appearance novelty rather than recency. The approach retains key-value caches for newly appearing content—such as entering subjects, disoccluded regions, and new scenes—at the moment they first appear, ensuring consistent identities over time. It combines an attention sink for the initial scene with an optical-flow-based novelty bank for later frames, improving visual quality and semantic fidelity without adding learnable parameters.
By Haiyang Xu, Zheng Ding, Zhuowen Tu
WorldCrafter is a video world model that introduces a camera‑queryable implicit 3D‑aware memory to improve long‑horizon consistency and viewpoint control. The model compresses multi‑view evidence into a limited token budget shaped by the requested viewpoint, integrating historical observations via a memory encoder and pose‑conditioned readout before denoising. Experiments on static and dynamic scenes demonstrate significant gains in consistency and camera‑control accuracy while maintaining visual quality during minute‑scale exploration.
By Wangbo Yu, Kunhao Liu, Wenbo Hu, Shenghai Yuan, Chaoran Feng, Haiyang Zhou, Yukun Huang, Yiran Wang, Wang Zhao, Yingmin Luo, Ying Shan