arXiv Computer Vision

Adaptive Interpolatory Curve Subdivision with Learned Local Angles

arXiv Computer Vision
Sep 3

Blended Chart Surfaces: A Seamless Explicit Representation for Smooth Surface Fitting

Blended Chart Surfaces present a compact, network‑free, explicit surface representation that is smooth by construction and anchored to user‑provided topology. The method jointly optimizes polynomial maps at proxy mesh vertices to fit an implicit target shape, then fuses neighboring maps with a smooth one‑ring coordinate blending scheme, decoupling coarse geometry from fine details. The resulting surface is globally smooth, fully differentiable, and equivariant to rigid motions and scaling, enabling reliable access to differential quantities and surface energies while avoiding seam artifacts common in other explicit neural maps.

By Romy Williamson, Niloy Mitra
arXiv Machine Learning
Aug 31

Curvature-Aware Radius Shrinkage for Adaptive Nearest Neighbor Classification

Curvature-Aware Radius Shrinkage for Adaptive Nearest Neighbor Classification (CARSANN) is a geometry-driven framework that adapts the spatial support of each neighborhood based on local geometric complexity. It estimates intrinsic dimensionality with TwoNN, builds an intrinsic representation via PCA, and uses a shape-operator-based estimate of local mean curvature to shrink the radius in highly curved regions while keeping a broader support in flatter areas. Experiments on over 70 OpenML datasets show that CARSANN consistently outperforms standard k‑NN and rivals other adaptive nearest‑neighbor methods, achieving a mean balanced accuracy increase from 0.6506 to 0.7528 and statistically significant improvements on most datasets.

By Alexandre L. M. Levada
arXiv Machine Learning
Jun 3

CADFit: Precise Mesh-to-CAD Program Generation with Hybrid Optimization

arXiv:2605. 01171v2 Announce Type: replace-cross Abstract: Despite recent progress, recovering parametric CAD construction sequences from geometric input, such as meshes or point clouds, is a key challenge for design and manufacturing, as existing CAD reconstruction and generation methods are largely restricted to difficult-to-edit formats like meshes or Breps or editable simple sketch-and-extrude pipelines and low-complexity datasets.

By Ghadi Nehme, Eamon Whalen, Faez Ahmed
arXiv AI
Jul 28

DreamCAD: Scaling Multi-modal CAD Generation using Differentiable Parametric Surfaces

arXiv:2603. 05607v2 Announce Type: replace-cross Abstract: Computer-Aided Design (CAD) relies on structured and editable geometric representations, yet existing generative methods are constrained by small annotated datasets with explicit design histories or boundary representation (BRep) labels.

By Mohammad Sadil Khan, Muhammad Usama, Rolandos Alexandros Potamias, Didier Stricker, Muhammad Zeshan Afzal, Jiankang Deng, Ismail Elezi
Hugging Face Trending Papers
Jun 25

Sculpting NeRF Geometry: Human-Preference Fine-Tuning of a 3D-Aware Face GAN

Reinforcement learning from human feedback (RLHF) for 3D generation is now established across a number of works, but most existing pipelines optimise explicit surface representations, often by converting radiance fields into meshes and training heavily on surface-supervised data. We instead fine-tune a pretrained 3D-aware generative model directly from a learned reward over radiance-field density ($σ$) values, with no externally supplied mesh or shape prior.

arXiv Computer Vision
Sep 4

P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing

P-CORE introduces a self‑supervised surface consistency technique for point‑based neural representations, enabling robust adaptation to large deformations without needing ground‑truth deformed images. By generating random deformations and enforcing that the predicted surface after deformation matches the deformation applied to the original surface prediction, the method leverages attention‑based point representations with a learned interpolation kernel. Experiments on synthetic benchmarks and real‑world datasets show improved zero‑shot editing performance and reduced artifacts compared to existing point‑based approaches.

By Yanshu Zhang, Shichong Peng, Mehran Aghabozorgi, Alireza Moazeni, Ke Li