Generative World Simulation with DAO and JING
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arXiv:2610.19726v1 Announce Type: new Abstract: We present a Generative World Simulation framework that couples persistent shared world state with continuous first-person audiovisual generation. The...
RIGen introduces a framework for reciprocal interaction in generative gameplay, combining persistent state, configurable rules, contextual reasoning, and action-conditioned audiovisual generation. The system ensures that player actions have lasting consequences and that the generated world behaves according to its own state and rules, shaping future player choices. Using a Xonotic gameplay dataset, RIGen trains an audiovisual generator and later deploys it in an interactive FPS prototype, showing more reliable combat outcomes and reciprocal interaction.
Oneira is an interactive video world model that links open-ended generation with persistent interaction. It uses a coding agent to manage an extensible world state, allowing newly generated or discovered entities to become actionable and ensuring that changes made by an agent are retained across video segments. Experiments demonstrate that Oneira supports consistent interaction with new objects while preserving prior interaction effects over long horizons.
Video generation is progressing beyond isolated clips toward long-form narratives and interactive worlds, requiring models to preserve identities, follow user controls, and remain stable over extended...
arXiv:2608.23189v1 Announce Type: new Abstract: We present EchoWM, an omnimodal world model for enterable generative media that responds to continuous navigation while jointly generating 720p video,...
arXiv:2608.23383v1 Announce Type: new Abstract: Video generation is progressing beyond isolated clips toward long-form narratives and interactive worlds, requiring models to preserve identities, foll...