VGGT-$\Omega$
arXiv:2605.15195v2 Announce Type: replace Abstract: Recent feed-forward reconstruction models, such as VGGT, have proven competitive with traditional optimization-based reconstructors while also prov...
arXiv:2605.15195v2 Announce Type: replace Abstract: Recent feed-forward reconstruction models, such as VGGT, have proven competitive with traditional optimization-based reconstructors while also prov...
The paper introduces SVRecon, a generalizable neural surface reconstruction framework that uses sparse volumetric representations to achieve high-resolution 3D reconstruction. It employs a two-stage architecture: first predicting occupied voxels with an occupancy network, then rendering only within those regions using specialized sparse algorithms. This approach allows reconstruction at resolutions up to 512³ on 32 GB hardware, producing smoother and more precise surfaces, especially in sparse-view scenarios.
arXiv:2601.15951v2 Announce Type: replace Abstract: Novel view synthesis (NVS) of static and dynamic urban scenes is essential for autonomous driving simulation, yet existing methods often struggle t...
arXiv:2609.23182v1 Announce Type: new Abstract: Feed-forward 3D Gaussian Splatting now reconstructs renderable scenes from unposed, uncalibrated images. Yet, most models supervise only photometric co...
arXiv:2609.15032v1 Announce Type: new Abstract: Live free-viewpoint visualization of real humans is critical for immersive communication and interactive digital experiences. Existing methods either r...
ReSplat introduces a recurrent Gaussian splatting model that iteratively refines 3D Gaussians using the rendering error as a feedback signal, avoiding explicit gradient computation. The method starts from a compact reconstruction in a subsampled space, producing far fewer Gaussians than prior per‑pixel models, which reduces computational cost. Experiments on multiple datasets, view counts, and resolutions show state‑of‑the‑art performance with faster rendering speeds.
arXiv:2606. 31050v1 Announce Type: cross Abstract: How to accurately predict a high-fidelity future world?
WorldFlow is a generative world model that jointly predicts future video frames and query-based 3D trajectories using a unified Mixture-of-Transformers backbone. It represents 3D motion as continuous displacement tokens aligned with the video grid and optimizes a rectified-flow objective to couple explicit geometric dynamics with visual evolution. Trained on 1.44 million heterogeneous samples and evaluated on WorldFlowBench, it achieves the lowest average and final displacement errors among learning-based methods, notably outperforming baselines on spatial reasoning tasks.
arXiv:2511. 18050v1 Announce Type: cross Abstract: Diffusion transformers have recently delivered strong text-to-image generation around 1K resolution, but we show that extending them to native 4K across diverse aspect ratios exposes a tightly coupled failure mode spanning positional encoding, VAE compression, and optimization.
arXiv:2610.07958v1 Announce Type: new Abstract: Feed-forward 3D Gaussian Splatting (3DGS) reconstructs a scene in a single forward pass, replacing per-scene optimization with a network trained across...
The paper presents a motion- and gravity-aware framework for feed-forward transformer models in multi-view 3D reconstruction. By providing residual optical flow and gravity direction as privileged signals during training, the model learns stronger geometric representations while remaining efficient at inference. Experiments demonstrate consistent accuracy gains, particularly in dynamic scenes and challenging camera motions, with the optimal integration stage depending on the backbone architecture.
arXiv:2609.17230v1 Announce Type: new Abstract: Streaming 3D reconstruction demands both speed and temporal fidelity, goals that existing methods undermine by updating every Gaussian every frame, eve...