arXiv Computer Vision

TrackDeform3D: Markerless and Autonomous 3D Keypoint Tracking and Dataset Collection for Deformable Objects

arXiv Computer Vision
Sep 3

TAPVid-MV: A Benchmark for Tracking Any Point in 3D Across Multiple Views

TAPVid-MV is a new benchmark for tracking any point in 3D across multiple synchronized camera views. It comprises 284 sequences, 1,142 calibrated camera streams, and 109,769 point tracks, covering indoor and outdoor domains and derived from various modalities such as depth, LiDAR, SLAM, and simulation. The dataset is visually verified, and evaluation shows that current multi‑view trackers do not consistently outperform monocular trackers, highlighting geometry recovery as a key bottleneck.

By Skanda Koppula, Frano Rajic, Abdullah Faiz Ur Rahman, Yi Yang, Ignacio Rocco, Jeet Thakwani, Rishabh Kabra, Andrew Zisserman, Joao Carreira, Siyu Tang, Carl Doersch, Gabriel Brostow
arXiv Computer Vision
Aug 27

Point2Pose: Occlusion-Recovering 6D Pose Tracking and 3D Reconstruction for Multiple Unknown Objects Via 2D Point Trackers

Point2Pose is a model‑free method for causal 6D pose tracking of multiple rigid objects using monocular RGB‑D video. It starts from sparse image points and employs a 2D point tracker to maintain long‑range correspondences, allowing instant recovery after complete occlusion. The system also incrementally builds an online Truncated Signed Distance Function (TSDF) representation of the tracked objects and introduces a new multi‑object tracking dataset with motion‑capture ground truth.

By Tzu-Yuan Lin, Ho Jae Lee, Kevin Doherty, Yonghyeon Lee, Sangbae Kim
arXiv Computer Vision
Sep 24

Track2Art: Motion-Centric Articulated Object Model Recovery from 2D Point Trackers

Track2Art is a motion‑centric framework that recovers articulated object models from RGB‑D interaction videos by lifting 2D point tracks into 3D trajectories. It groups these trajectories into rigid‑part hypotheses and uses learned‑analytic reasoning to infer directed kinematic relations, joint types, and joint geometry. On the PartNet‑Mobility benchmark, it achieves 0.695 Point IoU and 0.410 end‑to‑end J@20 without requiring ground‑truth part counts or test‑time optimization.

By Xiaotong Li, Yixiong Jing, Junsheng Ding, Weihang Li, Benjamin Busam, Guangming Wang, Brian Sheil
arXiv AI
Oct 15

Articulated 3D Scene Graphs for Open-World Mobile Manipulation

The paper introduces MoMa-SG, a framework that constructs semantic‑kinematic 3D scene graphs for articulated scenes using RGB‑D sequences. It segments interactions, tracks points robustly, estimates joint parameters in a single optimization, and associates objects with articulations to detect contained items. The authors also present the Arti4D‑Semantic dataset with 62 real‑world sequences and demonstrate the system’s effectiveness on a quadruped and a mobile manipulator.

By Martin B\"uchner, Adrian R\"ofer, Tim Engelbracht, Tim Welschehold, Zuria Bauer, Hermann Blum, Marc Pollefeys, Abhinav Valada
arXiv Computer Vision
Oct 5

MoSE3: Learning World-Space SE(3) at Every Pixel

MoSE3 is a feed‑forward model that predicts dense SE(3) motion—full 6‑DoF rigid transforms—at every pixel from monocular RGB video, providing rotation, translation, and grouping information simultaneously. It achieves this by jointly learning 3D point tracks and rigidity embeddings, then differentiably fitting transforms within soft rigid clusters. The authors also release Art‑Kubric, a large synthetic dataset with dense SE(3) and rigidity labels, and demonstrate state‑of‑the‑art performance on both rigid and articulated benchmarks, with strong generalization to real‑world videos.

By Jiahuan Cheng, Zhiyi Li, Tian Xia, Ruojin Cai, Yilun Du, Qianqian Wang
arXiv AI
Sep 25

TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations

TrackEverything is a 3D point tracker that overcomes the trade‑off between sparse long‑horizon tracking and dense short‑clip tracking by representing videos as persistent 3D scene tracks in world coordinates. It introduces voxel‑based de‑duplication at sliding‑window boundaries, a two‑stage refinement process (endpoint refiner and lightweight trajectory refiner), and a 3D WAFT module that replaces memory‑heavy 4D correlation volumes with efficient feature sampling. The method can track all visible points in videos longer than 1000 frames using only 40 GB of GPU memory, outperforming existing dense trackers on short clips and matching sparse trackers on long sequences.

By Ayush Jain, Sreeharsha Paruchuri, Ishita Gupta, Fan Zhang, Tanner Schmidt, Jakob Engel, Katerina Fragkiadaki, Adam W. Harley
arXiv Computer Vision
1d ago

ReLift: Dense 3D Tracking as Lifted Trajectory Repair

ReLift presents a feed‑forward framework that treats dense 3D tracking as a problem of repairing and completing lifted trajectories. By alternating attention along and across trajectories, it corrects depth and correspondence errors, and fills in missing motion, all while training solely on simulated 3D trajectory data. The method improves lifted trajectories from any 2D tracker or geometry model, achieving state‑of‑the‑art accuracy on WorldTrack and running faster than leading 4D trackers.

By Assaf Singer, Maroun Khriesh, Noam Rotstein, Yoni Kasten, Or Litany