arXiv AI

CoupVisor: Strategy Optimization by Round and Challenge Decision Support

arXiv:2608. 15868v1 Announce Type: new Abstract: This paper presents CoupVisor, a decision-support system for the hidden-information card game Coup.

arXiv Machine Learning
6d ago

When Offline Evaluation Misleads: A Diagnostic Protocol for Reward and Policy Selection in Delayed-Feedback Contextual Bandits

arXiv:2608. 11560v1 Announce Type: new Abstract: Personalizing marketing messages with contextual multi-armed bandits (CMABs) drives real business value, yet the objective that ultimately matters - a downstream conversion - is observed only weeks later, too late to drive online learning.

By Sang Su Lee, Vineeth Loganathan, Shishir Dash, Vijay Raghavan
arXiv Machine Learning
22h ago

Debate Training Reduces Reward Hacking in RLAIF

arXiv:2608. 17776v1 Announce Type: new Abstract: We demonstrate that RL finetuning an LLM using debate, a two-player adversarial game between a generator and a critic adjudicated by a weaker LLM judge, reduces reward hacking compared to a reinforcement learning from AI feedback (RLAIF) baseline.

By Zachary Kenton, Lili Janzer, Rory Greig, Tian Huey Teh, Kirill Tyshchuk, Jonah Brown-Cohen, Harri Edwards, Senthooran Rajamanoharan, Noah Y. Siegel, Natasha Jaques, Rohin Shah
Hugging Face Trending Papers
Aug 12

When Offline Evaluation Misleads: A Diagnostic Protocol for Reward and Policy Selection in Delayed-Feedback Contextual Bandits

Personalizing marketing messages with contextual multi-armed bandits (CMABs) drives real business value, yet the objective that ultimately matters - a downstream conversion - is observed only weeks later, too late to drive online learning. Teams therefore train the bandit on a fast proxy reward, and separately must judge whether a contextual bandit is worth its complexity over sending one best message.

arXiv AI
Jun 2

MindGames Arena Generalization Track: In2AI Solution with Delayed Per-Step Reward Attribution

arXiv:2606. 00017v1 Announce Type: new Abstract: Training language model agents for multi-agent strategic interaction presents a core difficulty: the quality of any action may depend on future events that never materialize, on moves that violate game rules, or on decisions made by other players.

By Aliaksei Korshuk, Alexander Buyantuev, Ilya Makarov