arXiv:2608. 11560v1 Announce Type: new Abstract: Personalizing marketing messages with contextual multi-armed bandits (CMABs) drives real business value, yet the objective that ultimately matters - a downstream conversion - is observed only weeks later, too late to drive online learning.
By Sang Su Lee, Vineeth Loganathan, Shishir Dash, Vijay Raghavan
arXiv:2607. 00155v1 Announce Type: new Abstract: We study runtime human oversight of an AI agent when private information runs in both directions: the human privately knows her reward function, while the AI privately knows the quality of the action it proposes.
By Yunjin Tong
arXiv:2608. 17776v1 Announce Type: new Abstract: We demonstrate that RL finetuning an LLM using debate, a two-player adversarial game between a generator and a critic adjudicated by a weaker LLM judge, reduces reward hacking compared to a reinforcement learning from AI feedback (RLAIF) baseline.
By Zachary Kenton, Lili Janzer, Rory Greig, Tian Huey Teh, Kirill Tyshchuk, Jonah Brown-Cohen, Harri Edwards, Senthooran Rajamanoharan, Noah Y. Siegel, Natasha Jaques, Rohin Shah
arXiv:2605. 28863v2 Announce Type: replace-cross Abstract: Imperfect-information multiplayer games test whether agents can act under hidden information, sparse rewards, and non-stationary opponents.
By Aalok Patwa
Personalizing marketing messages with contextual multi-armed bandits (CMABs) drives real business value, yet the objective that ultimately matters - a downstream conversion - is observed only weeks later, too late to drive online learning. Teams therefore train the bandit on a fast proxy reward, and separately must judge whether a contextual bandit is worth its complexity over sending one best message.
arXiv:2606. 00017v1 Announce Type: new Abstract: Training language model agents for multi-agent strategic interaction presents a core difficulty: the quality of any action may depend on future events that never materialize, on moves that violate game rules, or on decisions made by other players.
By Aliaksei Korshuk, Alexander Buyantuev, Ilya Makarov
arXiv:2608. 02440v1 Announce Type: cross Abstract: In noisy social dilemmas, intended actions are stochastically corrupted before execution, so an observed defection may reflect hostile intent or action error.
By Kival Mahadew, Jonathan Shock
arXiv:2607. 00164v1 Announce Type: new Abstract: Reinforcement learning with verifiable rewards can in principle train calibrated probabilistic forecasters, since a proper scoring rule such as the Brier score is computed from outcomes alone and is minimized in expectation by the true probability.
By Sadanand Singh, Allam Reddy, Manan Chopra
arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
By Panayotis Mertikopoulos
arXiv:2607. 01498v1 Announce Type: new Abstract: We investigate the problem of learning useful policy representations (embeddings) in two-player zero-sum imperfect-information games.
By Kevin Wang, Kevin Yang, Arjun Prakash, Amy Greenwald
arXiv:2607. 04782v1 Announce Type: cross Abstract: Many real-world games do not admit a fixed, compact rule set: instead, their dynamics are defined by interactions among a large and often evolving collection of game pieces, making general-purpose policy learning impractical.
By Tomas Rigaux, Hisashi Kashima
arXiv:2605. 29032v2 Announce Type: replace Abstract: Model-based reinforcement learning (MBRL) agents typically learn world models by minimizing predictive loss.
By Christoph Dann, Yishay Mansour, Mehryar Mohri