arXiv:2605.25563v2 Announce Type: replace
Abstract: While feed-forward 3D Gaussian splatting reconstructs renderable Gaussian primitives from sparse context views without per-scene optimization, exis...
By Pengpeng Yu, Runqing Jiang, Qi Zhang, Dingquan Li, Jing Wang, Yulan Guo
arXiv:2610.20590v1 Announce Type: new
Abstract: Feed-forward 3D Gaussian Splatting (3DGS) methods enable efficient reconstruction of 3D scenes from sparse multi-view images in a single forward pass,...
By Seungmi Choi, Ji-Hyoun Choi, Suhyun Jo, Tae-Gwon Park, Hui Yong Kim
arXiv:2603.28431v4 Announce Type: replace
Abstract: Although 3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, its prohibitive storage overhead severely hinders practical deploy...
By Xuan Deng, Xiandong Meng, Hengyu Man, Qiang Zhu, Tiange Zhang, Debin Zhao, Xiaopeng Fan
arXiv:2609.23005v1 Announce Type: new
Abstract: 3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis but incurs high storage and transmission costs due to dense Gaussian primitives....
By Yezheng Zhang, Huanxiong Liang, Chuqin Zhou, Guo Lu, Wenjun Zhang
arXiv:2512.07197v2 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view s...
By Seokhyun Youn, Soohyun Lee, Geonho Kim, Weeyoung Kwon, Sung-Ho Bae, Jihyong Oh
arXiv:2608.30184v1 Announce Type: new
Abstract: Volumetric video enables immersive free viewpoint rendering of dynamic real world scenes, yet existing methods struggle with long sequences and complex...
By Jiahao Wu, Jie Liang, Die Hu, Jiayu Yang, Kaiqiang Xiong, Xiang Li, Xiaoyun Zheng, Chao Wang, Ronggang Wang
arXiv:2610.28257v1 Announce Type: new
Abstract: This work presents SplatFlux, a feed-forward latent-to-4DGS framework for both video-based 4D reconstruction and conditional 4D generation. Our key obs...
By Runmin Zhang, Binglin Ren, Zhu Yu, Fudong Wang, Jiangke Lin, Yichun Shentu, Si-Yuan Cao, Yi Yuan, Hui-Liang Shen
arXiv:2608.22465v1 Announce Type: new
Abstract: High-fidelity free-viewpoint video (FVV) and interactive rendering increasingly rely on explicit Gaussian representations, yet practical deployment rem...
By Xinhui Liu, Lei Liu, Zhenghao Chen, Lebin Zhou, Wei Wang, Wei Jiang
ResStreamGS introduces a residual‑sensitive dual‑stream framework for mobile volumetric video streaming that distinguishes temporally stable Gaussians from residual‑sensitive ones. Stable Gaussians are transmitted once per Group of Pictures, while only the residual‑sensitive Gaussians are included in the frame‑wise video stream, reducing bandwidth usage. Experiments on complex full‑scene videos show a 7.51–8.35 dB PSNR improvement over a V³‑style baseline, a payload reduction of up to 56.5%, and real‑time performance of 30.883 FPS on a Qualcomm Snapdragon 778G.
By Haoran Liu, Di Wu, Wang Luo, Hengyuan Na, Miao Hu, Guocong Quan
The paper introduces Iterative Gaussian Synopsis, a top‑down unfolding framework that generates compact, progressive levels of detail for 3D Gaussian Splatting (3DGS). Starting from a full‑resolution 3DGS model, it iteratively prunes Gaussian primitives using a learnable mask, building a multi‑level hierarchy that preserves visual quality while reducing storage. The method combines hierarchical spatial grids with a shared Anchor Codebook to capture global structure and local details, enabling efficient, level‑specific rendering with minimal data overhead.
By Yuqin Lu, Yihua Dai, Yang Zhou, Guiqing Li, Shengfeng He
Anchor3DGS introduces a pose‑free, feed‑forward 3D Gaussian Splatting framework that replaces pixel‑aligned Gaussian prediction with a compact anchor‑based representation. By placing 3D anchors guided by information entropy, the method concentrates primitives in visually complex regions while ensuring broad spatial coverage, and each anchor aggregates multi‑view features to generate local Gaussians. A lightweight feature enhancement module refines the coarse RGB output, resulting in state‑of‑the‑art novel view synthesis quality with an order of magnitude fewer Gaussian primitives than prior approaches.
By Sheng Ye, Jiangke Lin, Fudong Wang, Yi Yuan, Zhen-Hui Dong, Yong-Jin Liu
arXiv:2610.34263v1 Announce Type: new
Abstract: 3D Gaussian Splatting (3DGS) has emerged as a promising approach for fast, high-quality novel-view rendering. However, its large parameter size remains...
By Wenqing Wang, Huimin Zeng, Yun Fu