Hugging Face Trending Papers

Cooperative Multi-Agent Reinforcement Learning with Submodular Trajectory Rewards

arXiv Machine Learning
Sep 14

Independent Learning of Nash Equilibria in Partially Observable Markov Potential Games with Decoupled Dynamics

The paper investigates learning Nash equilibria in partially observable Markov games (POMGs) where agents cannot fully observe the state. By focusing on a subclass with independent state transitions and a Markov potential game structure, the authors propose an independent learning algorithm that allows agents to converge to an approximate Nash equilibrium using only their own observations and actions, without communication. Under a filter stability assumption, finite‑history policies are shown to approximate the POMG sufficiently, enabling a surrogate near‑potential Markov game and yielding quasi‑polynomial sample and computational complexity.

By Philip Jordan, Maryam Kamgarpour
arXiv Machine Learning
Jun 5

Multi-Agent Lipschitz Bandits

arXiv:2602. 16965v2 Announce Type: replace Abstract: We study the decentralized multi-player stochastic bandit problem over a continuous, Lipschitz-structured action space where hard collisions yield zero reward.

By Sourav Chakraborty, Amit Kiran Rege, Claire Monteleoni, Lijun Chen
arXiv AI
Oct 31

Safe Multi-Objective Reinforcement Learning: Zero Constraint Violation and Primal-Averaging Convergence

The paper introduces two algorithms for safe multi‑objective reinforcement learning that guarantee zero constraint violation during learning. The first algorithm learns a safe Pareto‑optimal policy for a given preference by combining optimistic reward estimates with pessimistic cost bounds, achieving an ×O(1/√T) suboptimality gap. The second, preference‑free algorithm safely explores first and then computes a safe policy for any preference, retaining the same safety guarantee and achieving an ×O(1/√T+1/√K) suboptimality gap.

By Chenxi Li, Yao Shu, Siyang Gao, Shuang Qiu, Guangxin Jiang
arXiv AI
Sep 2

Provably Efficient Federated Reinforcement Learning with Linear Function Approximation and Logarithmic Communication Cost

The paper introduces Fed‑LSVI, a federated online reinforcement learning algorithm that uses linear function approximation in episodic Markov decision processes. It achieves a regret bound of ≥O(√{Md^3H^4T}) while only exchanging compressed sufficient statistics, thereby meeting privacy constraints. The method reduces communication cost to logarithmic in the number of episodes, a marked improvement over previous approaches that required linear communication.

By Zihang Liang, Haochen Zhang, Lingzhou Xue