arXiv AI

GSAR: Goal-State-Anchor Rewards for Mobile GUI Agents with Self-Evolving Data Synthesis

arXiv AI
Oct 16

MAI-Gym: An Open All-in-One Platform for GUI Agent Evaluation and RL Training across Mobile and Computer Environments

MAI-Gym is an open, all-in-one platform that unifies GUI agent evaluation, data collection, and online reinforcement learning training across mobile, computer, and web environments. It supports ten established benchmarks, scales to 20,000 parallel environment instances, and enables automated synthesis of diverse GUI applications and tasks with execution-validated verifiers. Using this platform, the authors trained a 9B-parameter agent, MAI-Gym-9B, achieving state‑of‑the‑art performance on MobileWorld and OSWorld-Verified, and demonstrated that training on a mocked train‑ticketing app improves real‑world task success from 28.8% to 48.1% on a physical phone.

By Panrong Tong, Quyu Kong, Pengxiang Li, Tianyu Xia, Hanzhang Zhou, Lei Wang, Chenglin Cai, Long Li, Long Chen, Jianan Zhang, Zhengwen Zeng, Xu Zhang, Gongjie Zhang, Yue Wang, Steven Hoi
arXiv AI
Jun 15

GUITrans2Act: Understanding User Operational Behaviors from Mobile GUI Interactions with Vision-Language Models

arXiv:2606. 12817v2 Announce Type: replace Abstract: Understanding the digital world on mobile devices is shifting from static UI perception to dynamic action comprehension.

By Yudong Zhang (Honor Device Co., Ltd), Lei Hu (Honor Device Co., Ltd), Daoyang Liu (The Chinese University of Hong Kong, Hong Kong, China), Jiawei Liu (Honor Device Co., Ltd), Yangfan Luo (Honor Device Co., Ltd), Zhilin Gao (Honor Device Co., Ltd), Zuojian Wang (Honor Device Co., Ltd)
arXiv AI
Sep 25

Jev-Mobile: Jev as an Executor for Mobile GUI Agents

Jev-Mobile introduces a new approach for mobile GUI agents by separating high‑frequency lightweight execution from low‑frequency vision‑language model (VLM) planning. The VLM sets local goals, the accessibility tree provides a structured action space, and Jev, a fast typed decision model, repeatedly selects actions within this space, allowing multiple GUI actions per VLM decision. On the AndroidWorld task suite, Jev-Mobile achieves 79% task success, reduces mean end‑to‑end execution time by 32.7%, and cuts model API cost by 73.4% compared to a step‑wise VLM baseline.

By Linghua Zhang
arXiv Computer Vision
Sep 21

MintAct: A Unified Visual Agent for Digital Environments

arXiv:2609.22083v1 Announce Type: new Abstract: We present MintAct, a family of vision-language models that unifies UI grounding, multi-step navigation across mobile, desktop, and web, and visual too...

By Mingfei Gao, Rui Tian, Haiming Gang, Bohan Zhai, Le Zhang, Yuanzheng Gong, Di Feng, Ege \"Ozsoy, Kaixin Ma, Vishwesh Kirthivasan, O\u{g}uzhan Fatih Kar, Roman Bachmann, Anders Boesen Lindbo Larsen, Afshin Dehghan
arXiv AI
Jul 1

Xiaomi-GUI-0 Technical Report

arXiv:2606. 31410v1 Announce Type: new Abstract: Graphical user interface (GUI) agents build on vision-language models to complete user tasks end-to-end in real applications through interface actions such as tapping, swiping, text entry, and navigation.

By Wanxia Cao, Chengzhen Duan, Pei Fu, Pengzhi Gao, Niu Lian, Fazhan Liu, Hui Liu, Heng Qu, Qinzhuo Wu, Zhehao Yu, Tongbo Chen, Shiqi Cui, Anan Du, Shukai Jia, Yuanfa Li, Yike Liu, Wenchao Lu, Haoyuan Sun, Jiatong Sun, Cheng Tan, Yajie Wang, Changqiao Wu, Tao Xiong, Jiahui Yang, Yuxuan Yuan, Ruoceng Zhang, Shaojie Zhang, Jian Zhu, Jian Luan, Cong Zou
arXiv AI
Jun 12

Teach-and-Repeat: Accurately Extracting Operational Knowledge from Mobile Screen Demonstrations to Empower GUI Agents

arXiv:2606. 12817v1 Announce Type: new Abstract: Understanding the digital world on mobile devices is shifting from static UI perception to dynamic action comprehension.

By Yudong Zhang (Honor Device Co., Ltd), Lei Hu (Honor Device Co., Ltd), Daoyang Liu (The Chinese University of Hong Kong, Hong Kong, China), Jiawei Liu (Honor Device Co., Ltd), Yangfan Luo (Honor Device Co., Ltd), Xingyu Liu (Honor Device Co., Ltd), Zuojian Wang (Honor Device Co., Ltd), Zhilin Gao (Honor Device Co., Ltd)
arXiv Computer Vision
Aug 31

Benchmarking General Mobile Assistants in Challenging Real-World Scenarios

The paper introduces GMA, a new benchmark for evaluating general mobile assistants in realistic, challenging scenarios. GMA expands on existing benchmarks by offering seven open‑source applications across diverse domains and 300 tasks organized into four difficulty tiers, ranging from simple actions to complex multi‑step workflows. The authors evaluate eight state‑of‑the‑art models, showing that performance drops sharply with task complexity, and conduct ablation studies on harness design—such as context retention and state tracking—to demonstrate how these choices can improve outcomes, especially for demanding workflows.

By Yiqi Zhu, Feiyu Gao, Jiaxing Fan, Jiahui Zeng, Minggang Wu, Chenliang Li, Haiyang Xu, Peng Li, Ming Yan, Yang Liu
arXiv AI
Aug 26

Are Android GUI Agents Robust Against Runtime Anomalies? AnTrap: Evaluating Agents in Dynamic Adversarial Environments

The paper introduces AnTrap, a benchmark that injects dynamic perturbations into Android GUI agent execution to evaluate robustness against runtime anomalies. It presents a taxonomy of anomalies across four layers—State, Thinking, Action, and Round—with ten subcategories, and a pipeline that maintains task solvability while adding realistic adversarial conditions. Experiments on 16 leading GUI models show universal vulnerability, and reinforcement learning can mitigate some traps but not deep contextual ones like state deadlock.

By Guo Gan, Yilun Zhao, Cong Chen, Jinbiao Wei, Tingyu Song, Zheyuan Yang, Lin Fu, Hong Zhou