arXiv AI

GUITrans2Act: Understanding User Operational Behaviors from Mobile GUI Interactions with Vision-Language Models

arXiv:2606. 12817v2 Announce Type: replace Abstract: Understanding the digital world on mobile devices is shifting from static UI perception to dynamic action comprehension.

arXiv AI
Jun 12

Teach-and-Repeat: Accurately Extracting Operational Knowledge from Mobile Screen Demonstrations to Empower GUI Agents

arXiv:2606. 12817v1 Announce Type: new Abstract: Understanding the digital world on mobile devices is shifting from static UI perception to dynamic action comprehension.

By Yudong Zhang (Honor Device Co., Ltd), Lei Hu (Honor Device Co., Ltd), Daoyang Liu (The Chinese University of Hong Kong, Hong Kong, China), Jiawei Liu (Honor Device Co., Ltd), Yangfan Luo (Honor Device Co., Ltd), Xingyu Liu (Honor Device Co., Ltd), Zuojian Wang (Honor Device Co., Ltd), Zhilin Gao (Honor Device Co., Ltd)
arXiv AI
Jun 11

Grounding Computer Use Agents on Human Demonstrations

arXiv:2511. 07332v2 Announce Type: replace-cross Abstract: Building reliable computer-use agents requires grounding: accurately connecting natural language instructions to the correct on-screen elements.

By Aarash Feizi, Shravan Nayak, Xiangru Jian, Kevin Qinghong Lin, Kaixin Li, Rabiul Awal, Xing Han L\`u, Johan Obando-Ceron, Juan A. Rodriguez, Nicolas Chapados, David Vazquez, Adriana Romero-Soriano, Reihaneh Rabbany, Perouz Taslakian, Christopher Pal, Spandana Gella, Sai Rajeswar
arXiv AI
Aug 25

GSAR: Goal-State-Anchor Rewards for Mobile GUI Agents with Self-Evolving Data Synthesis

arXiv:2608.22847v1 Announce Type: new Abstract: Vision-Language Models (VLMs) based GUI agents stand to benefit significantly from online reinforcement learning (RL). However, their training is bottl...

By Long Zhang, Yuhan Chen, Chaoran Zhang, Wanxia Cao, Kun Huang, Pengzhi Gao, Wei Liu, Jian Luan, Chenliang Li, Lixin Zou
arXiv AI
Jul 1

Xiaomi-GUI-0 Technical Report

arXiv:2606. 31410v1 Announce Type: new Abstract: Graphical user interface (GUI) agents build on vision-language models to complete user tasks end-to-end in real applications through interface actions such as tapping, swiping, text entry, and navigation.

By Wanxia Cao, Chengzhen Duan, Pei Fu, Pengzhi Gao, Niu Lian, Fazhan Liu, Hui Liu, Heng Qu, Qinzhuo Wu, Zhehao Yu, Tongbo Chen, Shiqi Cui, Anan Du, Shukai Jia, Yuanfa Li, Yike Liu, Wenchao Lu, Haoyuan Sun, Jiatong Sun, Cheng Tan, Yajie Wang, Changqiao Wu, Tao Xiong, Jiahui Yang, Yuxuan Yuan, Ruoceng Zhang, Shaojie Zhang, Jian Zhu, Jian Luan, Cong Zou
arXiv AI
Sep 2

Towards Generalizable Visually Grounded Exploration of Household Devices

The paper introduces VGEBench, a new benchmark for evaluating Vision‑Language Models (VLMs) on generalizable, visually grounded exploration of household devices. Unlike existing datasets that rely on static images or annotated trajectories, VGEBench employs a logic‑driven state machine to simulate multi‑turn interaction loops, requiring agents to actively perceive, act, and refine their actions to achieve goals. Experiments show that current VLMs struggle to translate semantic knowledge into physical execution and to maintain long‑horizon state tracking.

By Linhao Zheng, Zeming Liu, Wangke Chen, Li Zeng, Wanxiang Che, Heyan Huang, Yuhang Guo
arXiv AI
Aug 24

Automated Trajectory Evaluation for Mobile Agents via Step-Level Consequence Reasoning and Aggregation

The paper introduces CRATE, a two‑stage vision‑language model framework that evaluates mobile agents by reasoning about each step’s consequences and aggregating this evidence to assess task completion. It also presents CRATE‑S, an extension that evaluates operational safety. Experiments show CRATE and CRATE‑S outperform existing benchmarks, achieving high F1‑scores on AndroidWorld and MobileRisk datasets.

By Pengshuai Yang, Zijing Gao, Xue Yu, Benhui Zhuang, Bo Yuan, Junlan Feng
arXiv Machine Learning
Aug 19

SEE: Structure-aware Exploring & Exploiting for Long-horizon GUI Agent Trajectory Synthesis

The paper introduces SEE, a two-stage framework for generating long-horizon GUI agent trajectories. First, an exploration stage builds an explicit UI transition graph over screens and elements. Second, a graph-based synthesis stage composes diverse multi-step trajectories through planning and controlled sampling, preventing spurious cycles and enabling long-horizon composition. Across real-world apps, SEE produces trajectories averaging 14.8 steps and improves agent task success and generalization to unseen screens.

By Zhuohang Fan, Beichen Zhang, Yuanfa Li, Changqiao Wu, Wei Liu, Jian Luan, Weigang Zhang