arXiv:2608.22847v1 Announce Type: new
Abstract: Vision-Language Models (VLMs) based GUI agents stand to benefit significantly from online reinforcement learning (RL). However, their training is bottl...
By Long Zhang, Yuhan Chen, Chaoran Zhang, Wanxia Cao, Kun Huang, Pengzhi Gao, Wei Liu, Jian Luan, Chenliang Li, Lixin Zou
Autonomous mobile GUI agents require accurate action reflection for reliable long-horizon execution. Existing approaches rely on open-ended multimodal reasoning after each action, which is costly and poorly matched to the structured nature of GUI state transitions.
arXiv:2606. 24515v1 Announce Type: new Abstract: Computer-Use Agents (CUAs) execute high-level user goals by perceiving and acting directly within graphical user interfaces.
By Marta Sumyk, Oleksandr Kosovan
arXiv:2608. 05587v1 Announce Type: new Abstract: Autonomous mobile GUI agents require accurate action reflection for reliable long-horizon execution.
By Linqiang Guo (Peter), Wei Liu (Peter), Li Gu (Peter), Yang Wang (Peter), Tse-Hsun (Peter), Chen
arXiv:2606. 12817v2 Announce Type: replace Abstract: Understanding the digital world on mobile devices is shifting from static UI perception to dynamic action comprehension.
By Yudong Zhang (Honor Device Co., Ltd), Lei Hu (Honor Device Co., Ltd), Daoyang Liu (The Chinese University of Hong Kong, Hong Kong, China), Jiawei Liu (Honor Device Co., Ltd), Yangfan Luo (Honor Device Co., Ltd), Zhilin Gao (Honor Device Co., Ltd), Zuojian Wang (Honor Device Co., Ltd)
MAI-Gym is an open, all-in-one platform that unifies GUI agent evaluation, data collection, and online reinforcement learning training across mobile, computer, and web environments. It supports ten established benchmarks, scales to 20,000 parallel environment instances, and enables automated synthesis of diverse GUI applications and tasks with execution-validated verifiers. Using this platform, the authors trained a 9B-parameter agent, MAI-Gym-9B, achieving state‑of‑the‑art performance on MobileWorld and OSWorld-Verified, and demonstrated that training on a mocked train‑ticketing app improves real‑world task success from 28.8% to 48.1% on a physical phone.
By Panrong Tong, Quyu Kong, Pengxiang Li, Tianyu Xia, Hanzhang Zhou, Lei Wang, Chenglin Cai, Long Li, Long Chen, Jianan Zhang, Zhengwen Zeng, Xu Zhang, Gongjie Zhang, Yue Wang, Steven Hoi
arXiv:2609.22083v1 Announce Type: new
Abstract: We present MintAct, a family of vision-language models that unifies UI grounding, multi-step navigation across mobile, desktop, and web, and visual too...
By Mingfei Gao, Rui Tian, Haiming Gang, Bohan Zhai, Le Zhang, Yuanzheng Gong, Di Feng, Ege \"Ozsoy, Kaixin Ma, Vishwesh Kirthivasan, O\u{g}uzhan Fatih Kar, Roman Bachmann, Anders Boesen Lindbo Larsen, Afshin Dehghan
arXiv:2606. 12817v1 Announce Type: new Abstract: Understanding the digital world on mobile devices is shifting from static UI perception to dynamic action comprehension.
By Yudong Zhang (Honor Device Co., Ltd), Lei Hu (Honor Device Co., Ltd), Daoyang Liu (The Chinese University of Hong Kong, Hong Kong, China), Jiawei Liu (Honor Device Co., Ltd), Yangfan Luo (Honor Device Co., Ltd), Xingyu Liu (Honor Device Co., Ltd), Zuojian Wang (Honor Device Co., Ltd), Zhilin Gao (Honor Device Co., Ltd)
Jev-Mobile introduces a new approach for mobile GUI agents by separating high‑frequency lightweight execution from low‑frequency vision‑language model (VLM) planning. The VLM sets local goals, the accessibility tree provides a structured action space, and Jev, a fast typed decision model, repeatedly selects actions within this space, allowing multiple GUI actions per VLM decision. On the AndroidWorld task suite, Jev-Mobile achieves 79% task success, reduces mean end‑to‑end execution time by 32.7%, and cuts model API cost by 73.4% compared to a step‑wise VLM baseline.
By Linghua Zhang
The paper introduces GMA, a new benchmark for evaluating general mobile assistants in realistic, challenging scenarios. GMA expands on existing benchmarks by offering seven open‑source applications across diverse domains and 300 tasks organized into four difficulty tiers, ranging from simple actions to complex multi‑step workflows. The authors evaluate eight state‑of‑the‑art models, showing that performance drops sharply with task complexity, and conduct ablation studies on harness design—such as context retention and state tracking—to demonstrate how these choices can improve outcomes, especially for demanding workflows.
By Yiqi Zhu, Feiyu Gao, Jiaxing Fan, Jiahui Zeng, Minggang Wu, Chenliang Li, Haiyang Xu, Peng Li, Ming Yan, Yang Liu
The paper introduces AnTrap, a benchmark that injects dynamic perturbations into Android GUI agent execution to evaluate robustness against runtime anomalies. It presents a taxonomy of anomalies across four layers—State, Thinking, Action, and Round—with ten subcategories, and a pipeline that maintains task solvability while adding realistic adversarial conditions. Experiments on 16 leading GUI models show universal vulnerability, and reinforcement learning can mitigate some traps but not deep contextual ones like state deadlock.
By Guo Gan, Yilun Zhao, Cong Chen, Jinbiao Wei, Tingyu Song, Zheyuan Yang, Lin Fu, Hong Zhou
MobileWorldBench introduces a benchmark for evaluating vision‑language models as world models in mobile GUI agents, shifting from pixel‑based predictions to natural‑language state transitions. The authors release MobileWorld, a 1.4 million‑sample dataset that enhances VLM world‑modeling performance. They also present a framework that integrates these semantic world models into mobile agent planning, showing improved task success rates.
By Shufan Li, Konstantinos Kallidromitis, Akash Gokul, Yusuke Kato, Kazuki Kozuka, Aditya Grover