Hugging Face Trending Papers

GSAR: Goal-State-Anchor Rewards for Mobile GUI Agents with Self-Evolving Data Synthesis

arXiv AI
Aug 25

GSAR: Goal-State-Anchor Rewards for Mobile GUI Agents with Self-Evolving Data Synthesis

arXiv:2608.22847v1 Announce Type: new Abstract: Vision-Language Models (VLMs) based GUI agents stand to benefit significantly from online reinforcement learning (RL). However, their training is bottl...

By Long Zhang, Yuhan Chen, Chaoran Zhang, Wanxia Cao, Kun Huang, Pengzhi Gao, Wei Liu, Jian Luan, Chenliang Li, Lixin Zou
arXiv AI
Jun 15

GUITrans2Act: Understanding User Operational Behaviors from Mobile GUI Interactions with Vision-Language Models

arXiv:2606. 12817v2 Announce Type: replace Abstract: Understanding the digital world on mobile devices is shifting from static UI perception to dynamic action comprehension.

By Yudong Zhang (Honor Device Co., Ltd), Lei Hu (Honor Device Co., Ltd), Daoyang Liu (The Chinese University of Hong Kong, Hong Kong, China), Jiawei Liu (Honor Device Co., Ltd), Yangfan Luo (Honor Device Co., Ltd), Zhilin Gao (Honor Device Co., Ltd), Zuojian Wang (Honor Device Co., Ltd)
arXiv AI
Jun 12

Teach-and-Repeat: Accurately Extracting Operational Knowledge from Mobile Screen Demonstrations to Empower GUI Agents

arXiv:2606. 12817v1 Announce Type: new Abstract: Understanding the digital world on mobile devices is shifting from static UI perception to dynamic action comprehension.

By Yudong Zhang (Honor Device Co., Ltd), Lei Hu (Honor Device Co., Ltd), Daoyang Liu (The Chinese University of Hong Kong, Hong Kong, China), Jiawei Liu (Honor Device Co., Ltd), Yangfan Luo (Honor Device Co., Ltd), Xingyu Liu (Honor Device Co., Ltd), Zuojian Wang (Honor Device Co., Ltd), Zhilin Gao (Honor Device Co., Ltd)
arXiv Computer Vision
Aug 31

Benchmarking General Mobile Assistants in Challenging Real-World Scenarios

The paper introduces GMA, a new benchmark for evaluating general mobile assistants in realistic, challenging scenarios. GMA expands on existing benchmarks by offering seven open‑source applications across diverse domains and 300 tasks organized into four difficulty tiers, ranging from simple actions to complex multi‑step workflows. The authors evaluate eight state‑of‑the‑art models, showing that performance drops sharply with task complexity, and conduct ablation studies on harness design—such as context retention and state tracking—to demonstrate how these choices can improve outcomes, especially for demanding workflows.

By Yiqi Zhu, Feiyu Gao, Jiaxing Fan, Jiahui Zeng, Minggang Wu, Chenliang Li, Haiyang Xu, Peng Li, Ming Yan, Yang Liu
arXiv AI
Aug 26

Are Android GUI Agents Robust Against Runtime Anomalies? AnTrap: Evaluating Agents in Dynamic Adversarial Environments

The paper introduces AnTrap, a benchmark that injects dynamic perturbations into Android GUI agent execution to evaluate robustness against runtime anomalies. It presents a taxonomy of anomalies across four layers—State, Thinking, Action, and Round—with ten subcategories, and a pipeline that maintains task solvability while adding realistic adversarial conditions. Experiments on 16 leading GUI models show universal vulnerability, and reinforcement learning can mitigate some traps but not deep contextual ones like state deadlock.

By Guo Gan, Yilun Zhao, Cong Chen, Jinbiao Wei, Tingyu Song, Zheyuan Yang, Lin Fu, Hong Zhou
arXiv AI
Jul 1

Xiaomi-GUI-0 Technical Report

arXiv:2606. 31410v1 Announce Type: new Abstract: Graphical user interface (GUI) agents build on vision-language models to complete user tasks end-to-end in real applications through interface actions such as tapping, swiping, text entry, and navigation.

By Wanxia Cao, Chengzhen Duan, Pei Fu, Pengzhi Gao, Niu Lian, Fazhan Liu, Hui Liu, Heng Qu, Qinzhuo Wu, Zhehao Yu, Tongbo Chen, Shiqi Cui, Anan Du, Shukai Jia, Yuanfa Li, Yike Liu, Wenchao Lu, Haoyuan Sun, Jiatong Sun, Cheng Tan, Yajie Wang, Changqiao Wu, Tao Xiong, Jiahui Yang, Yuxuan Yuan, Ruoceng Zhang, Shaojie Zhang, Jian Zhu, Jian Luan, Cong Zou
arXiv Machine Learning
Aug 19

SEE: Structure-aware Exploring & Exploiting for Long-horizon GUI Agent Trajectory Synthesis

The paper introduces SEE, a two-stage framework for generating long-horizon GUI agent trajectories. First, an exploration stage builds an explicit UI transition graph over screens and elements. Second, a graph-based synthesis stage composes diverse multi-step trajectories through planning and controlled sampling, preventing spurious cycles and enabling long-horizon composition. Across real-world apps, SEE produces trajectories averaging 14.8 steps and improves agent task success and generalization to unseen screens.

By Zhuohang Fan, Beichen Zhang, Yuanfa Li, Changqiao Wu, Wei Liu, Jian Luan, Weigang Zhang