Hugging Face Trending Papers

Comparing Human Role-Players and LLM-Simulated Clients in Online Counselling Training: An Analysis of Counselling Patterns

The study compares counselling sessions where novice counsellors interact with human role-players versus sessions where the clients are simulated by the Mistral Mixtral 8x7b large language model. Using a sentence‑level counselling communication pattern system, the researchers examined whether LLM‑generated responses replicate authentic conversational dynamics and how counsellors’ communication behaviour changes between the two settings. Results show both similarities and differences in counselling pattern usage, suggesting that LLM‑based role‑plays can enhance counselling training while also highlighting areas needing improvement in virtual client simulations.

arXiv AI
Oct 31

Comparing Human Role-Players and LLM-Simulated Clients in Online Counselling Training: An Analysis of Counselling Patterns

The paper examines how Large Language Models (LLMs) can act as simulated clients in online counselling training, comparing their performance to human role-players. Researchers recorded sessions where novice counsellors interacted with both human peers and LLM-generated clients (using Mistral’s Mixtral 8x7b with 4‑bit quantization), then analyzed the interactions at the sentence level using a counselling communication pattern system. Results show both similarities and differences in counselling patterns between the two scenarios, suggesting that LLM-based role‑plays can support competency development while also highlighting areas needing improvement in virtual client simulations.

By Eric Rudolph, Philipp Steigerwald, Jens Albrecht
arXiv Computation and Language
Oct 23

PsyCLIENT: Client Simulation via Conversational Trajectory Modeling for Trainee Practice and Model Evaluation in Mental Health Counseling

PsyCLIENT is a framework that uses large language models to simulate counseling clients by conditioning responses on client profiles, dialogue histories, and conversational trajectories that specify target behaviors and content constraints. The authors created PsyCLIENT-CP, a dataset of 120 Chinese client profiles covering 60 counseling topics, and evaluated the system with 24 professional counselors, finding higher authenticity and training utility ratings compared to baseline methods. In a source-identification study, PsyCLIENT-generated dialogues were more often mistaken for real human-client interactions than those from other models, indicating the effectiveness of conversational trajectory modeling in producing realistic counseling conversations.

By Huachuan Qiu, Zhaoming Chen, Yuqian Chen, Yuan Xie, Yu Lu, Zhenzhong Lan
arXiv Computation and Language
Sep 18

Steering the Compass: Aligning Dynamic Psychological Counseling Conversations with Cognitive Behavioral Therapy Strategies

The paper introduces StratCBT, a new dataset of 9,688 psychological counseling sessions with 256K utterances, each counselor response aligned to one of eight Cognitive Behavioral Therapy (CBT) strategies. It was created by modeling clients’ negative thoughts and generating high‑quality conversations through self‑chat, using realistic sessions for guidance. Experiments show that strategy‑aligned generation improves professional and effective counseling when evaluated with large language model‑simulated clients.

By Zimu Wang, Yiwen Jiang, Xiangyu Zhao, Yaling Shen, Jiahe Liu, Stephanie Fong, Maxmartwell H Cheng, Guilherme C Oliveira, Anh Nguyen, Robert Desimone, Barnaby Nelson, Dominic Dwyer, Zongyuan Ge
Hugging Face Trending Papers
Sep 8

A Three-Tier Persona Vector for Controllable User Simulation in Agentic Evaluation

The paper introduces a three-tier persona vector to generate diverse, realistic user inputs for evaluating tool-augmented LLM agents. The vector includes 23 dimensions: categorical demographics, continuous behavioral traits, and continuous emotional states, plus a query-complexity overlay. Experiments on 64,698 conversations show that these persona dimensions produce measurable differences in agent performance and realistic scenario-reactive behavior.

arXiv AI
Sep 10

A Three-Tier Persona Vector for Controllable User Simulation in Agentic Evaluation

The paper introduces a three-tier persona vector for user simulation in evaluating LLM agents, comprising 23 dimensions across demographics, behavioral traits, and emotional states, plus a query-complexity overlay. It demonstrates that these nuanced personas generate diverse, scenario-reactive conversations, leading to significant variations in agent goal achievement and compliance across different contexts. The model’s design allows for reproducible, auditable user behavior patterns without relying on learned covariance matrices.

By Rahul Khedar, Eshita, Sneha Teja Sree Reddy Thondapu, Mayank Malhotra, Arup Kumar Das, Jitesh Chandra Mishra, Arun Menon, Avinash Karn, Mouli V