Evolving with Open Worlds: Towards Recursive Self-Improvement for Future Forecasting
Read the original on arXiv Computation and Language →The Flow has not summarised this story yet — read it at arXiv Computation and Language.
The Flow has not summarised this story yet — read it at arXiv Computation and Language.
arXiv:2610.13991v1 Announce Type: cross Abstract: Self-evolving agents improve through repeated cycles of modification and evaluation. However, existing methods receive feedback on modifications only...
The paper introduces Env‑Rethink, a 27B post‑trained model system designed to help large language model agents better interact with complex, evolving environments. It builds Collection Maps and Event Logs to organize scattered information, uses offline trajectory learning to detect noise, and generates virtual event histories to evolve environments for more challenging tasks. Experiments show that Env‑Rethink improves downstream task performance by over 15.1% rubric pass rate across nine models on 30 tasks.
EvoBelief is a self‑evolving world model that represents environment knowledge as falsifiable hypotheses, allowing an LLM agent to update its beliefs during deployment. The system generates hypotheses when unexpected outcomes or unknowns arise, validates them through observations and controlled experiments, and then uses the confirmed rules to guide predictions or plans. Across benchmarks such as ALFWorld, MiniGrid, and DiscoveryWorld, EvoBelief improves task performance, revises stale rules, and discovers quantitative laws, outperforming baseline frozen world models.
arXiv:2606. 26294v1 Announce Type: cross Abstract: Self-improving agents are state-of-the-art (SOTA) on agentic coding benchmarks and have recently been extended to general domains.
arXiv:2608.28638v1 Announce Type: new Abstract: Agent skills are portable packages of instructions and resources an agent consults at deployment. Self-evolving them fails in two ways today. First, sk...
SPADE (Self-Play in Adaptive Synthetic Executable Environments) is a reinforcement‑learning framework where a single large language model acts as both an Environment Designer—creating executable, long‑horizon training environments—and a Reasoning Agent—learning to act within those environments. The framework uses a regret signal based on the difference between rewarded performance with and without privileged hints to guide the Designer toward environments that are challenging yet solvable. Experiments show that, when scaled to 30‑billion‑parameter models, SPADE outperforms fixed‑environment baselines by significant margins across math, science, code, and reasoning benchmarks, and improves tool‑use performance on BFCL‑v4 and ACEBench‑Agent. whyItMatters":"By making environment design a learnable component, SPADE enables continuous self‑improvement and demonstrates that adaptive, self‑generated training environments can substantially boost language‑model performance across diverse tasks."