arXiv:2607. 08725v1 Announce Type: cross Abstract: Recent progress in 3D human pose estimation has made markerless recovery of skeletal motion increasingly accurate and scalable.
By Ayda Eghbalian, Kevin Desai
arXiv:2608.23279v1 Announce Type: new
Abstract: Text-driven human motion synthesis has made substantial development with two core modules of motion representation and generative architecture. For rep...
By Chengqun Yang, Liang Xu, Yanping Li, Fulong Liu, Jingnan Gao, Weili Zeng, Yichao Yan
The key challenge in articulated 3D object generation from a single image is accurately predicting the underlying kinematic structure. Existing methods either infer kinematic parameters directly from a static image that lacks dynamic part-level kinematic relationships, or estimate parameters from visual dynamics generated from a single image, which is prone to accumulated errors of two steps.
arXiv:2608. 19900v1 Announce Type: new Abstract: For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism.
By Guoxing Sun, Heming Zhu, Linjie Lyu, Pascal Fua, Christian Theobalt, Marc Habermann
arXiv:2607. 17342v1 Announce Type: cross Abstract: Understanding physical human-robot and human-human interactions is a challenging yet emerging topic in 3D vision.
By Yuhang Wen, Mengyuan Liu, Zixuan Tang, Junsong Yuan, Sirui Li, Beichen Ding
MorphoStyle is a new framework for shape‑aware motion style transfer that uses a shape‑conditioned FSQ‑VAE. It disentangles style from content through a contrastive style encoder, a text‑guided style‑routing mechanism, and a manifold‑preserving style modulator. Experiments on benchmark datasets show that MorphoStyle outperforms existing baselines in both shape control and motion style transfer.
By Xin Feng, Eleonora D'Arnese, Mohan Sridharan
The paper introduces a latent dataset distillation framework for human motion prediction, addressing the limitations of traditional gradient matching by incorporating a learned motion prior. Motions are compressed using a residual‑quantized variational autoencoder, and distillation updates only a latent bank while keeping the decoder frozen, ensuring synthetic motions remain plausible. Experiments on Human3.6M, CMU, and 3DPW datasets demonstrate that this method outperforms direct gradient matching in most settings and yields more realistic synthetic motions.
By Ge Tian, Guang Li, Takahiro Ogawa, Miki Haseyama
arXiv:2606. 31981v1 Announce Type: cross Abstract: Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressivity and often introduce artifacts due to imperfect fitting.
By Peng Li, Rawal Khirodkar, Junxuan Li, Yuan Dong, Chen Cao, Yuan Liu, Wenhan Luo, Yike Guo, Shunsuke Saito
FunArt is a framework that builds articulation‑aware functional 3D scene graphs from a single static RGB‑D observation. It reconstructs object instances, converts their geometry into the O‑Voxel representation of TRELLIS.2, and uses a frozen sparse‑compression VAE as a structural prior. A lightweight query‑based decoder jointly segments movable parts and functional interactive elements while estimating motion type, axis, origin, and range, achieving state‑of‑the‑art results on the Articulate3D dataset.
By Dennis Rotondi, Abdelrhman Werby, Kai O. Arras
The paper introduces a unified conditional-flow framework that integrates text-driven motion generation, semantic editing, and intra-structural retargeting into a single rectified-flow model. By treating editing as a change in semantic condition and retargeting as a change in skeletal condition, the approach eliminates fragmented pipelines and allows a single model to perform generation, zero‑shot editing, and zero‑shot retargeting on articulated 3D motion data. Experiments on SnapMoGen and a Mixamo subset demonstrate that the model can handle all three tasks without task‑specific fine‑tuning, preserving both motion semantics and skeletal structure.
By Junlin Li, Xinhao Song, Siqi Wang, Haibin Huang, Yili Zhao
For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism. Person-agnostic methods recover static 3D avatars from monocular images, videos, or text prompts, but their skeleton-driven animations lack realistic surface dynamics such as clothing wrinkles.
arXiv:2509. 15443v2 Announce Type: replace-cross Abstract: Human-to-humanoid imitation learning presents a promising pathway to address the severe data scarcity bottleneck in robotics by utilizing abundant, large-scale human motion collections.
By Xingyu Chen, Hanyu Wu, Sikai Wu, Mingliang Zhou, Diyun Xiang, Haodong Zhang, Yangchen Zhou, Yukang Gao, Yi Gu, Renjing Xu