arXiv Computer Vision

Efficient Generative Image Compression with Quantized Latents Refinement

arXiv Computer Vision
Oct 1

Rethinking Generative Image Compression at Extremely Low Bitrates

The paper introduces RAE-CoD, a diffusion-based compression method that operates in a representation autoencoder space to preserve recognizable content even at extremely low bitrates. It addresses the problem of semantic collapse observed in existing codecs when the bitrate approaches zero, showing that reconstruction losses conflict with semantic objectives and that VAE diffusion models lose efficiency in preserving semantics. Experiments on MSCOCO-30K demonstrate that RAE-CoD outperforms competitors, reducing VFM feature MSE and Fréchet Distance ratios by at least 25.7% and 69.1% at 0.001–0.008 bpp while maintaining stable recognizability and quality.

By Tianyu Zhang, Zhaoyang Jia, Houqiang Li, Dong Liu
arXiv Computer Vision
Oct 9

BudgetPix: Compute-Adaptive Tokenization for Pixel-Space Image Diffusion

BudgetPix introduces a compute‑adaptive tokenization framework for pixel‑space image diffusion, dynamically allocating computational resources based on visual complexity and spatial layout. It comprises an adaptive encoder using an entropy‑guided quadtree and multi‑scale patch embedder, a scale‑aware decoder, and a flexible training schedule that allows pixel‑space denoisers to operate across variable token counts. The method integrates with existing diffusion architectures, achieving comparable fidelity to larger models while using only a fraction of the compute budget, and demonstrates improved quality‑efficiency tradeoffs in both text‑to‑image and class‑conditional generation.

By Ozgur Kara, Yujia Chen, Daniel Watson, David Forsyth, James Matthew Rehg, Wen-Sheng Chu, Du Tran
arXiv Computer Vision
Aug 28

KISS-GS: 3D Gaussian Splatting Compression Kept Simple

KISS-GS is a modular compression pipeline for 3D Gaussian Splatting (3DGS) scenes that separates compression from training. It first compacts a vanilla 3DGS scene by 15.7× using state‑of‑the‑art pruning, then encodes the result into the SOG‑XT image‑based format, achieving an additional 6.6× reduction. Optional encoding‑aware fine‑tuning can further cut the size by 2.2×, yielding total reductions of 85× to 319× on standard benchmarks while enabling web‑native decoding.

By Wieland Morgenstern, Friedrich Elias Branschke, Florian Fleischmann, Adrian Szatmari, Paul Schlack, Florian Barthel, Peter Eisert, Anna Hilsmann
arXiv Computer Vision
Oct 5

Active Sampling for Ultra-Low-Bit-Rate Video Compression via Conditional Controlled Diffusion

ActDiff-VC is a diffusion-based video compression framework designed for ultra‑low‑bitrate scenarios. It partitions videos into variable‑length segments, transmits keyframes only when necessary, and encodes temporal dynamics with a compact set of tracked point trajectories. Conditioned on these sparse signals, a conditional diffusion decoder reconstructs the remaining frames, achieving significant bitrate reductions and perceptual quality gains compared to strong learned codecs.

By Amirhosein Javadi, Shirin Saeedi Bidokhti, Tara Javidi
arXiv Computer Vision
Sep 4

Tree-Structured Vector Quantization For Efficient And Progressive Image Compression

Tree-VQ introduces a progressive tree‑structured vector quantization framework for learned image compression, organizing discrete codewords in a hierarchical binary tree where each latent token is represented by a routed root‑to‑leaf path. Every prefix of this path yields a valid quantized representation, enabling coarse reconstructions from shallow nodes and successive refinements from deeper nodes. The method incorporates a prefix‑compatible tree entropy model, rate‑aware refinement scheduling, and hierarchical prefix supervision to achieve efficient, low‑latency compression with superior perceptual quality and fewer parameters compared to existing approaches.

By Xinkun Wang, Tianyi Xu, Qingyu Luo, Mingming Ma, Changzhe Jiao, Fu Li, Yi Niu