arXiv:2610.01291v1 Announce Type: new
Abstract: Recent advances in deep learning for shadow removal have significantly enhanced image quality and realism. However, most approaches rely on real-world...
By Junseong Shin, Kijun Kim, Minseong Kim, Dongjin Kim, Tae Hyun Kim
arXiv:2607. 20628v1 Announce Type: cross Abstract: Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critical for downstream pipelines such as mobile imaging and 3D reconstruction.
By Renbiao Jin, Mingxin Yang, Yutian Chen, Junhao Zhuang, Xin Cai, Mulin Yu, Linning Xu, Wenxian Yu, Danping Zou, Shi Guo, Tianfan Xue
Existing supervised and unsupervised shadow removal methods often suffer from limited generalization due to the insufficient diversity of available training datasets, while zero-shot methods tend to produce artifacts and require time-consuming test-time optimization. To address these issues, we propose FreeShadow, a training-free shadow removal method built upon pretrained diffusion models, which exploits diffusion priors for shadow removal without any training or optimization.
The paper introduces ShadowCLR, an unsupervised framework for removing shadows from images without requiring paired shadow–shadow-free data or shadow masks. By leveraging consistency across multiple shadowed observations of the same scene, the method regularizes the model to recover scene-consistent appearance while suppressing shadow-specific variations. Experiments on several benchmarks show that ShadowCLR achieves competitive or superior performance compared to existing unsupervised approaches.
By Anh-Kiet Duong, Petra Gomez-Kr\"amer, Jean-Michel Carozza
arXiv:2608. 20107v1 Announce Type: new Abstract: Recent advances in generative video models have significantly improved visual realism in video object removal, yet evaluation protocols still focus on masked region fidelity, treating removal as local inpainting.
By Yigit Ekin, Enes Sanli, Aykut Erdem, Erkut Erdem, Aysegul Dundar
arXiv:2604.06161v3 Announce Type: replace-cross
Abstract: Most digital videos are stored in 8-bit low dynamic range (LDR) formats, where much of the original high dynamic range (HDR) scene radiance i...
By Zhengming Yu, Li Ma, Mingming He, Leo Isikdogan, Yuancheng Xu, Dmitriy Smirnov, Pablo Salamanca, Dao Mi, Pablo Delgado, Ning Yu, Julien Philip, Xin Li, Wenping Wang, Paul Debevec
arXiv:2608. 20212v1 Announce Type: new Abstract: High-fidelity removal of eyeglasses from video is a major challenge in facial attribute editing, as the underlying facial geometry is often obscured by complex refractive distortions and view-dependent specular reflections.
By Radim Spetlik, David Futschik, Radek Danecek, Feitong Tan, Ziqian Bai, Rohit Pandey, Yinda Zhang
arXiv:2608.23549v1 Announce Type: new
Abstract: Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces...
By Khiem Vuong, Deva Ramanan, Srinivasa Narasimhan
arXiv:2609.10363v1 Announce Type: new
Abstract: SceneHI is a framework that lifts high-resolution, illumination-aware priors from 2D diffusion models to perform 3D texture synthesis. It is the first...
By Athanasios Tragakis, Marco Aversa, Daniela Ivanova, Chaitanya Kaul, Roderick Murray-Smith, Daniele Faccio, Paul Henderson
arXiv:2505.16157v3 Announce Type: replace
Abstract: Transformer-based models have made remarkable progress in image restoration (IR) tasks. However, the quadratic complexity of self-attention in Tran...
By Yuang Ai
Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces artifacts when input views are sparse or target v...
arXiv:2602.19202v3 Announce Type: replace
Abstract: Event cameras excel at high-speed, low-power, and high-dynamic-range scene perception. However, as they fundamentally record only relative intensit...
By Gang Xu, Zhiyu Zhu, Junhui Hou