AdaCodec: A Predictive Visual Code for Video MLLMs
arXiv:2606. 02569v1 Announce Type: cross Abstract: Video is temporally redundant: adjacent frames usually share most objects, background, and layout.
The paper introduces Visual Token Coding (VTC), a token compression method for video multimodal large language models that mimics classical video coding by predicting I/P frames and measuring residuals to reduce token redundancy. VTC is extended with dynamic features—Dynamic Resolution Input, Dynamic Token Allocation, and Spatial Coverage Top‑K—forming VTC_Dy, which can be applied to existing MLLMs without additional tuning. Experiments on three MLLMs and multiple video benchmarks show that VTC_Dy retains over 100% of average performance with a 50% token budget and 97.8% with a 25% budget, while the code is publicly available.
arXiv:2606. 02569v1 Announce Type: cross Abstract: Video is temporally redundant: adjacent frames usually share most objects, background, and layout.
Token-Budget Distillation (TBD) is a parameter‑efficient fine‑tuning framework that adapts video vision‑language models to a fixed token budget. It freezes the pretrained backbone, updates only LoRA adapters, and incorporates FlashVID visual token compression. TBD uses a dual‑path teacher‑student design with full‑token supervision and compressed student optimization, enabling the student to recover full‑token semantics while remaining efficient under aggressive token reduction.
In video understanding, vision-language models (VLMs) must ingest massive numbers of visual tokens, causing the computational and memory cost of the prefill stage to rise sharply. Such visual sequences are highly redundant along the spatio-temporal dimension, yet a high compression ratio is often accompanied by the loss of critical details.
arXiv:2608.20473v1 Announce Type: new Abstract: Video language models process videos as dense visual-token sequences with substantial representational redundancy. Compressing these sequences is there...
arXiv:2512. 08240v2 Announce Type: replace-cross Abstract: Vision-language models (VLMs) rely on hundreds of visual tokens, leading to high computational and memory costs.
arXiv:2606.06158v2 Announce Type: replace Abstract: Adaptive video tokenisation seeks to dynamically allocate token budgets based on the underlying visual complexity of a sequence. Current continuous...
arXiv:2605. 25820v2 Announce Type: replace Abstract: Diffusion-based multimodal large language models (dMLLMs) decode by iteratively predicting tokens at multiple masked positions in parallel.
arXiv:2603. 00198v2 Announce Type: replace-cross Abstract: Token reduction accelerates long-video vision--language models (VLMs), but existing methods target Transformers, where reduction is treated as token pruning.
arXiv:2608. 03112v1 Announce Type: cross Abstract: Vision-language models excel at image and video understanding but suffer from high inference latency due to the need to process thousands of tokens per image, limiting their deployment on resource-constrained edge devices and in real-time surveillance applications.
arXiv:2606. 07577v1 Announce Type: new Abstract: Audio-visual large language models (LLMs) hold strong promise for long-form video understanding, yet their long-video inference is fundamentally limited by the linear growth of video tokens and key-value (KV) caches.
The paper introduces PAYN, a training‑free token compression strategy for Multimodal Large Language Model (MLLM) based Referring Expression Segmentation (RES). By preserving original position embeddings and local spatial structures, PAYN retains tokens that are evenly distributed across neighboring regions, thereby maintaining spatial relational consistency. Experiments on multiple RES benchmarks show that PAYN outperforms existing token compression methods, confirming that position information alone is sufficient for effective compression in this task.
arXiv:2506. 10915v2 Announce Type: replace-cross Abstract: Text-to-video generation has significantly enriched content creation and holds the potential to evolve into powerful world simulators.