arXiv Computer Vision

Learning to Code the World: Harness Evolution for Compositional 3D Reconstruction

The paper introduces SceneEvolve, a framework that represents 3D scenes as executable code and improves reconstruction by evolving a harness around a small open‑source agent. SceneEvolve combines a compositional semantic action interface (SceneAct) with a harness evolution process (SceneHarness‑RSI) that uses a stronger teacher agent for iterative refinement. The resulting harness allows the small Qwen3.8‑27B model to reconstruct unseen scenes without parameter updates, achieving higher reconstruction quality and lower inference time than larger proprietary models across multiple datasets.

arXiv Computer Vision
Sep 23

HARMONY: Hierarchical Agentic Reasoning for MONocular Image-to-Scene Synthesis

HARMONY is a hierarchical chain-of-thought framework that reconstructs complete 3D indoor scenes from a single monocular image. It combines agentic reasoning with visual geometry foundation models, starting with camera calibration and semantic layout recovery, then placing objects hierarchically while refining geometry with point cloud estimations. The method achieves semantically consistent scenes that align perceptually with the input image, outperforming existing baselines on synthetic and real-world data.

By Shufan Sun, Chen Wang, Enxin Song, Jiatao Gu, Lingjie Liu
arXiv Computer Vision
Sep 7

WorldSculpt: Generating Compositional Worlds from Grounded Videos

WorldSculpt presents a method for generating compositional 3D representations of cluttered scenes with hundreds of objects by adapting a single-object 3D generative prior to multi-view observations. The approach, built on Pixal3D with a multi-view conditioning pathway, can generalize to highly occluded scenes without scene-level training. The authors also introduce the UE-MeshyScene benchmark and demonstrate that their method outperforms prior approaches across various evaluation settings, including converting existing 3DGS worlds into compositional mesh scenes.

By Muyao Niu, Jixuan He, Ruihan Yu, Lian Fu, Yonghao Yu, Zheng-Hui Huang, Yifan Zhan, Fengbo Lan, Yongtao Ge, Yinqiang Zheng, Kaipeng Zhang, Zhixiang Wang
arXiv Computer Vision
Oct 16

GRASE: Geometry-native Real-to-sim Agentic Scene Modeling from Video

GRASE is a new agentic framework for converting real-world video into editable 3D scenes while preserving geometry and layout. It treats captured multi‑view video as a persistent reference, revising intermediate hypotheses whenever rendered evidence conflicts with the capture. By iteratively refining architectural shells, asset placement, and geometry with cross‑view feedback, GRASE produces faithful, consistent scenes that outperform existing state‑of‑the‑art methods.

By Zhaorui Lin, Haohan Liu, Zhen Chen, Xiangru Huang
arXiv AI
2d ago

SceneAgent: An Agentic Pipeline from 3D and 4D Captures to Simulation Environments

SceneAgent is an agentic pipeline that transforms 3D and 4D visual captures—such as 3D Gaussian Splatting, photogrammetry, LiDAR, AI‑generated scenes, and dynamic 4D videos—into interactive simulation environments. It coordinates object reconstruction, physical modeling, part decomposition, articulation, and deformable simulation, and then generates diverse object variants and scripted demonstrations to support policy learning. In benchmark tests, SceneAgent outperforms SimFoundry on cluttered bin scenes and dramatically improves dynamic IoU on 4DCodeBench, while also enabling simulated interactions and preliminary real‑robot policy transfer.

By Luke Hollis, Tianxing Fan, Heng Yang
arXiv Machine Learning
Oct 8

CADFather: Autonomous CAD Reconstruction through Coordinated Tool Use

CADFather is an autonomous system that reconstructs editable CAD models from 3D meshes by coordinating vision‑language assistants, learned and algorithmic tools, and numerical optimization. It evaluates and refines candidate CAD programs, maintaining alternatives for each part and preserving the best valid result throughout reconstruction. The system uses pretrained models without additional training and is evaluated on multiple benchmark datasets for reconstruction quality and execution validity.

By Gennadiy Savrasov, Maksim Elistratov, Nikita Gavrilov, Albert Garifullin, Oleg Pavlov, Soslan Kabisov, Vladimir Frolov, Anton Konushin, Andrey Kuznetsov, Dmitrii Zhemchuzhnikov