arXiv AI

DigitCode: Symbolic Tokenization of Hand Motion by Anatomical Units

arXiv:2608. 03127v1 Announce Type: cross Abstract: Hand motion carries the finest-grained information in human activity, yet the representations behind hand generation, understanding, and robot learning are overwhelmingly continuous--joint angles or MANO parameters.

arXiv Computer Vision
Sep 4

M3T: Discrete Multi-Modal Motion Tokens for Sign Language Production

M3T introduces a discrete multi‑modal motion token system for sign language production, addressing the need for non‑manual features such as mouthings, eyebrow raises, gaze, and head movements. The approach couples FLAME’s expressive facial space with SMPL‑X body parameters and uses modality‑specific Finite Scalar Quantization VAEs to achieve high face codebook utilization (99.0%). Trained with an autoregressive transformer and a sign‑to‑text translation objective, M3T outperforms existing methods on three standard datasets, notably improving accuracy on NMFs‑CSL from 49.0% to 58.3% without large‑scale pre‑training.

By Alexandre Symeonidis-Herzig, Jianhe Low, Ozge Mercanoglu Sincan, Richard Bowden
arXiv AI
Sep 17

ActionPiece: Rethinking Action Tokenization for Autoregressive Vision-Language-Action Models

ActionPiece rethinks how actions are tokenized for autoregressive vision‑language‑action models by introducing physical rank consistency (PRC) to evaluate relational fidelity of reconstructed actions. The method jointly supervises representation learning and quantization to preserve local physical distance rankings, improving both PRC and policy success. Experiments on LIBERO, LIBERO‑Plus, SimplerEnv, and VLA‑Arena show significant gains over baseline tokenizers.

By Shijie Lian, Bin Yu, Zhaolong Shen, Xiaopeng Lin, Yichao Du, Zhirui Zhang, Laurence T. Yang, Kai Chen
arXiv Computer Vision
Sep 25

Direction-Scale Decomposition in Action Representation: Rethinking What to Tokenize for Vision-Language-Action Models

The paper introduces Direction-Scale Decomposition (DSD), an action representation that separates translation and rotation increments into direction and scale components before tokenization. DSD is evaluated with uniform binning and a B-spline tokenizer (BEAST) in both simulation and real-world manipulation tasks, showing improved success rates on LIBERO and SimplerEnv, especially under mixed-dataset training. Real-robot experiments confirm performance gains with and without robotics pretraining, supporting DSD as an effective representation for discrete-token vision-language-action models.

By Yufei Duan, Hang Yin, Alberta Longhini, Chao Tang, Danica Kragic
arXiv AI
Aug 12

A HamNoSys-Guided Dataset and Baselines for Fine-Grained Isolated Handshape Recognition in Sign Language

arXiv:2608. 10588v1 Announce Type: cross Abstract: Purpose: Fine-grained handshape recognition supports computational sign-language transcription, recognition, and translation, but broad, phonetically defined visual inventories with signer-aware evaluation remain limited.

By Ushnish Sarkar, Suvajit Patra, Bhaswar Chattopadhyay, Pranab Singha Roy, Tapas Samanta
arXiv AI
Oct 2

Screw Attention: Rigid-Body Algebra Inside a Transformer

Screw Attention introduces a transformer layer that treats the relation between two bodies as a spatial transform rather than a graph edge, enabling each token to represent a body with a pose and its relative pose or joint screw. This design ensures equivariance to independent frame changes and allows a single layer to capture rigid‑body velocity recursion. Experiments on simulated manipulation tasks show that Screw Attention matches or outperforms other network architectures, achieving high success rates on LIBERO‑Spatial with far fewer parameters and maintaining performance under frame convention changes and pose noise.

By Aly Magassouba
arXiv Computer Vision
Aug 27

Training-Free Interaction-Aligned Visual Token Pruning for Efficient Embodied Manipulation

The paper introduces Interaction‑Aligned Pruning (IAprune), a training‑free method for visual token pruning in embodied manipulation tasks. IAprune jointly decides per‑frame budget and token selection, using semantic‑motion spatial agreement to choose between conservative and aggressive coverage, and applies geometric residual correction to focus on under‑represented boundaries. Experiments on four policies, three simulation benchmarks, and a real‑robot platform show that IAprune matches unpruned performance on LIBERO while achieving up to 1.54× speed‑up and 1.48× acceleration on a real robot.

By Jintao Cheng, Weibin Li, Haozhe Wang, Gang Wang, Yipu Zhang, Xiaoyu Tang, Jin Wu, Xieyuanli Chen, Yunhui Liu, Wei Zhang