arXiv:2606. 09846v1 Announce Type: cross Abstract: Visual art remains largely inaccessible to blind and low-vision (BLV) audiences due to brief or absent alt-text, which rarely conveys the sensory, spatial, or emotional qualities of an artwork.
By Vignesh Nagarajan
Vision-language models (VLMs) have made interactive digital museums increasingly feasible by connecting 3D digitization with natural-language artifact exploration. However, in cultural heritage domains such as ancient Greek pottery, reliable VLM assistance is limited by two challenges.
arXiv:2607. 03731v1 Announce Type: cross Abstract: Creating 3D assets for virtual reality requires modeling expertise, which restricts the authorship of immersive experiences.
By Weiwei Jiang, Wanyu He, Zheyu Tan, Zheyuan Kuang, Difeng Yu, Shinobu Hasegawa, Sven Mayer, Zhanna Sarsenbayeva
arXiv:2606. 30026v1 Announce Type: cross Abstract: Audiovisual arts encompass diverse creative disciplines, including cinema, visual arts, stage performance, and game design, where artistic meaning arises from deliberate combinations of visual, auditory, and narrative elements (e.
By Yuxuan Fan, Gyusik Seo, Jing Hao, Jaemin Cho, Mohit Bansal, Jaehong Yoon
arXiv:2608. 05026v1 Announce Type: cross Abstract: High-quality annotation of artworks is essential for computational art research, yet extracting implicit semantics remains challenging due to the reliance on culturally grounded meanings and deep contextual knowledge behind the images.
By Xiaoyan Gu, Yifang Wang, Wenqing Zheng, Haozhong Liu, Yixia Zheng, Peiyi Jiang, Wenjie Ning, Wei Zhang, Wei Chen
arXiv:2606. 19727v1 Announce Type: cross Abstract: Language models have become essential tools in shaping modern workflows.
By Punit Kumar Singh, Niladri Ghosh, Advait Joshi{\i}nst, Shailee Choudhary, Michael F\"arber, Haiqin Yang
arXiv:2505. 16057v2 Announce Type: replace-cross Abstract: AI-Generated (AIG) content has become increasingly widespread by recent advances in generative models and the easy-to-use tools that have significantly lowered the technical barriers for producing highly realistic audio, images, and videos through simple natural language prompts.
By Ayae Ide, Tory Park, Jaron Mink, Tanusree Sharma
arXiv:2606. 11835v1 Announce Type: cross Abstract: Collecting participants' lived experiences is central to design research.
By Zhiqing Wang, Steven Dow
arXiv:2606. 09848v1 Announce Type: cross Abstract: As generative and agentic AI becomes embedded in everyday products, practitioners face a persistent challenge: how to design human-AI coordination -- the ongoing mutual adjustment between users and AI systems as mediate through interfaces-that supports usability, trust, and safety.
By James Pierce, Vaiva Kalnikait\.e, Siddharth Gupta, Brian Granger
arXiv:2606. 07311v1 Announce Type: cross Abstract: As video generation models like Veo 3.
By Anku Rani, Wei Dai, Shravan Nayak, Pattie Maes, Mahdi M. Kalayeh, Paul Pu Liang
arXiv:2507. 01548v3 Announce Type: replace-cross Abstract: This paper explores how older migrants in urban China can record stories that everyday language and design often miss.
By Yunfei Chen, Wen Zhan, Peiyue Lin, Ziqun Hua, Ying Hu
arXiv:2607. 11039v1 Announce Type: cross Abstract: Young job seekers frequently turn to social media to compare themselves with peers and make sense of career possibilities.
By Pengping Tan, Baoquan Zhao, Zhenhui Peng