arXiv:2609.10394v1 Announce Type: cross
Abstract: Current audio-visual speech recognition (AVSR) benchmarks, like LRS3, rely heavily on clean, scripted and rehearsed speech. They fail to reflect the...
By Rishabh Jain, Aristeidis Papadopoulos, Zhaofeng Lin, Naomi Harte
arXiv:2606. 30145v1 Announce Type: new Abstract: Natural face-to-face conversation requires real-time speech generation together with synchronized facial motion.
By Habin Lim, Jae-Ho Lee, Hah Min Lew, Ji-Su Kang, Gyeong-Moon Park
Natural face-to-face conversation requires real-time speech generation together with synchronized facial motion. Existing systems only partially address this problem: speech-only full-duplex models can generate speech in real time but do not produce facial motion, while audio-driven facial motion models animate a face from already available audio rather than jointly generating speech and motion online.
arXiv:2606. 19325v1 Announce Type: cross Abstract: Existing multi-speaker dialogue systems bind speakers to utterances through structured supervision: per-turn tags, multi-stream transcriptions, or learnable speaker embeddings.
By Michael Finkelson, Daniel Segal, Eitan Richardson, Shahar Armon, Nani Goldring, Poriya Panet, Nir Zabari, Benjamin Brazowski, Or Patashnik, Yoav HaCohen
arXiv:2609.10366v1 Announce Type: cross
Abstract: While AVSR has achieved sub-1% word error rates on the standard LRS3 benchmark, its reliance on broadcast speech obscures whether this reflects true...
By Rishabh Jain, Naomi Harte
Existing multi-speaker dialogue systems bind speakers to utterances through structured supervision: per-turn tags, multi-stream transcriptions, or learnable speaker embeddings. These systems operate within speech-only pipelines that produce clean vocal sequences without the ambient texture of real conversations.
arXiv:2608. 09288v1 Announce Type: cross Abstract: Audio-visual speech enhancement under real-world conditions remains challenging due to unreliable visual inputs and the lack of large-scale training data with realistic acoustic conditions.
By Wei Zhou, Wanyi Ning, Yinshang Guo, Qianxiao Fang, Haitao Qian, Yingpeng Li
arXiv:2606. 06559v1 Announce Type: cross Abstract: Full-duplex spoken dialogue models allow voice agents to listen and speak concurrently, enabling natural interaction with real-time overlap.
By Tao Zhong, Jiajun Deng, Nikita Kuzmin, Yinke Zhu, Tianxiang Cao, Tristan Tsoi, Zhili Tan, Simon Lui, Xunying Liu
arXiv:2608. 10720v1 Announce Type: new Abstract: Omni-modal dialogue models can understand multimodal inputs and synthesize spoken replies, yet their responses remain visually disembodied.
By Haoyu Zhang, Zhipeng Li, Xiaoying Tang, Tianshu Yu, Yiwen Guo
The paper introduces Training-Free Omni (TFO), a plug‑and‑play framework that transforms a frozen vision‑language model (VLM) into a speech‑centric omni model without modifying its architecture or requiring multimodal re‑alignment. TFO leverages Whisper to generate confidence‑filtered, timestamped transcripts and routes them through the VLM’s existing language interface, leaving the visual pathway untouched. Evaluations on 56 benchmarks across 21 languages show that TFO matches or surpasses native omni models on audio‑visual tasks, improves audio‑only performance, and preserves strong visual and reasoning capabilities.
By Ankan Deria, Hanoona Rasheed, Xilin He, Fahad Shahbaz Khan, Salman Khan
Full-duplex speech models require training data that preserves turn-taking, overlap, interruption, and backchannel behavior, yet these signals are entangled across speakers in noisy real-world recordi...
arXiv:2608. 05218v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) enables fast, photorealistic talking-head rendering, yet accurate lip articulation remains elusive: mouth motion is often over-smoothed and may violate hard articulatory constraints such as bilabial closures, producing the notorious ``leaky mouth'' artifact.
By Ao Fu, Yi Zhou