FacePlex: Full-Duplex Joint Speech-Facial Motion Generation for Conversational Avatars
arXiv:2606. 30145v1 Announce Type: new Abstract: Natural face-to-face conversation requires real-time speech generation together with synchronized facial motion.
arXiv:2606. 30145v1 Announce Type: new Abstract: Natural face-to-face conversation requires real-time speech generation together with synchronized facial motion.
Natural face-to-face conversation requires real-time speech generation together with synchronized facial motion. Existing systems only partially address this problem: speech-only full-duplex models can generate speech in real time but do not produce facial motion, while audio-driven facial motion models animate a face from already available audio rather than jointly generating speech and motion online.
arXiv:2609.14666v1 Announce Type: cross Abstract: Turn-taking is a fundamental component of spoken interaction, and while humans naturally rely on both verbal and non-verbal signals, dialogue systems...
arXiv:2609.22913v1 Announce Type: cross Abstract: Talking-head and dyadic models now achieve real-time inference, yet fast motion generation alone does not produce an interactive conversation. A live...
The paper introduces AV-STE, a modular streaming audio‑visual front‑end that enhances corrupted semantic speech tokens using noisy audio and lip video before they reach a frozen speech LLM. By preserving the downstream dialogue model’s pretrained conversational abilities, AV‑STE improves response coherence from 1.42 to 1.91 in same‑dataset speaker interference scenarios while maintaining turn‑taking behavior. These gains also transfer to out‑of‑domain Seamless Interaction.
arXiv:2608. 10720v1 Announce Type: new Abstract: Omni-modal dialogue models can understand multimodal inputs and synthesize spoken replies, yet their responses remain visually disembodied.
arXiv:2610.19559v1 Announce Type: new Abstract: Lipreading remains challenging due to the inherent ambiguity of visual speech cues and their sensitivity to head pose and video resolution. In this wor...
Lipreading remains challenging due to the inherent ambiguity of visual speech cues and their sensitivity to head pose and video resolution. In this work, we propose FLARE, a framework for robust visua...
arXiv:2609.10394v1 Announce Type: cross Abstract: Current audio-visual speech recognition (AVSR) benchmarks, like LRS3, rely heavily on clean, scripted and rehearsed speech. They fail to reflect the...
arXiv:2601. 00664v2 Announce Type: replace-cross Abstract: Talking head generation creates lifelike avatars from static portraits for virtual communication and content creation.
Vorch-Human is a unified framework for human‑centric audio‑visual generation that handles multiple tasks—animating a person from speech, jointly generating speech and video from a voice reference, and synthesizing a scene from paired appearance and voice references—using a single dual‑stream audio‑video diffusion transformer. The model incorporates clean condition‑audio and condition‑video tokens, per‑token task embeddings, temporal position types, condition masks, and a shared multimodal prompt encoder to express diverse inputs such as driving speech, timbre examples, first frames, and subject images. A two‑level data pipeline supplies the necessary supervision by extracting speech, appearance, and timbre annotations from clips and linking consistent identity and outfit references across videos, while a frozen‑prefix recurrence enables long‑form audio‑driven generation with reduced boundary discontinuity and identity drift.
arXiv:2606. 01031v1 Announce Type: cross Abstract: Audio-driven talking-head generation has advanced rapidly, yet existing evaluation protocols mainly rely on frame-wise metrics that assume strict temporal correspondence between generated and reference videos.