arXiv:2610.19559v1 Announce Type: new
Abstract: Lipreading remains challenging due to the inherent ambiguity of visual speech cues and their sensitivity to head pose and video resolution. In this wor...
By Jing-Xuan Zhang, Genshun Wan, Jianqing Gao, Jia Pan, Yumei Zhang, Lichen Zhang
arXiv:2606.00751v2 Announce Type: replace
Abstract: Visual Speech Recognition (VSR) aims to recognize speech from visual cues such as lip movements. Still, its performance is fundamentally limited by...
By Matthew Kit Khinn Teng, Haibo Zhang, Takeshi Saitoh
arXiv:2608. 05218v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) enables fast, photorealistic talking-head rendering, yet accurate lip articulation remains elusive: mouth motion is often over-smoothed and may violate hard articulatory constraints such as bilabial closures, producing the notorious ``leaky mouth'' artifact.
By Ao Fu, Yi Zhou
arXiv:2607. 26742v1 Announce Type: cross Abstract: Zero-shot text-to-speech (TTS) clones a voice from a short audio prompt, but this reliance on reference audio is a barrier when only visual information is available, e.
By Carlos Mu\~noz-Romero, Jose A. Gonzalez-Lopez
arXiv:2610.22499v1 Announce Type: new
Abstract: Human communication is inherently multimodal, conveying intent not only through linguistic and vocal cues but also through visual signals. However, exi...
By Junseok Ahn, Jaehyun Park, Jeongsoo Choi, Joon Son Chung, Ji-Hoon Kim
arXiv:2610.19290v1 Announce Type: new
Abstract: We present Kandinsky S2V 1.0, an open family of speech-to-video models for controllable audio-driven human animation, comprising Kandinsky S2V 1.0 Lite...
By Nikolay Semenov, Artem Riabinin, Sergey Bassenko, Anna Averchenkova, Julia Agafonova, Anastasia Aliaskina, Kirill Kozlov, Lev Novitskiy, Nikita Samsonov, Nikolai Gerasimenko, Denis Dimitrov
arXiv:2609.14666v1 Announce Type: cross
Abstract: Turn-taking is a fundamental component of spoken interaction, and while humans naturally rely on both verbal and non-verbal signals, dialogue systems...
By Willem Berner, Julio Cesar Cavalcanti, Kalle {\AA}str\"om, Gabriel Skantze
The paper introduces AV-STE, a modular streaming audio‑visual front‑end that enhances corrupted semantic speech tokens using noisy audio and lip video before they reach a frozen speech LLM. By preserving the downstream dialogue model’s pretrained conversational abilities, AV‑STE improves response coherence from 1.42 to 1.91 in same‑dataset speaker interference scenarios while maintaining turn‑taking behavior. These gains also transfer to out‑of‑domain Seamless Interaction.
By Bella Godiva, Yeonju Kim, Yong Man Ro
PAGE (Parts-Aware Guidance) is a diffusion-based framework that improves co-speech gesture portrait video generation by enhancing local spatial fidelity and global audio‑visual consistency. It introduces Parts‑Specific Reweighting during training to focus supervision on key regions like lips, eyes, and hands, and Consistency Classifier Guidance plus Differential Guidance during inference to correct audio‑visual mismatches and refine motion separately. The authors also present the Chinese Announcer Speech (CAS) dataset, a large‑scale Chinese benchmark that expands on the PATS dataset, and demonstrate that PAGE outperforms existing methods in perceptual quality, gesture diversity, and audio‑visual alignment.
By Yabiao Wang, Jiafu Wu, Yicheng Xu, Teng Hu, Shengzhe Zhou, Yanxiao Sun, Jiangning Zhang, Ying Tai, Yong Liu, Ming-Hsuan Yang
The paper introduces an end‑to‑end framework for personalized audio‑driven facial motion that operates in real time without look‑ahead. It combines a causal multi‑resolution motion tokenizer, which captures both global temporal context and fine articulatory details, with a multi‑modal style retriever that pulls stylistic priors from arbitrary reference footage using ongoing audio and motion queries. This approach allows high‑fidelity, identity‑consistent animation from just a few casually recorded clips, outperforming existing methods in lip‑sync accuracy, identity consistency, and perceived realism while maintaining real‑time streaming constraints.
By Xuangeng Chu, Yu Han, Wei Mao, Shih-En Wei
Vorch-Human is a unified framework for human‑centric audio‑visual generation that handles multiple tasks—animating a person from speech, jointly generating speech and video from a voice reference, and synthesizing a scene from paired appearance and voice references—using a single dual‑stream audio‑video diffusion transformer. The model incorporates clean condition‑audio and condition‑video tokens, per‑token task embeddings, temporal position types, condition masks, and a shared multimodal prompt encoder to express diverse inputs such as driving speech, timbre examples, first frames, and subject images. A two‑level data pipeline supplies the necessary supervision by extracting speech, appearance, and timbre annotations from clips and linking consistent identity and outfit references across videos, while a frozen‑prefix recurrence enables long‑form audio‑driven generation with reduced boundary discontinuity and identity drift.
By Yang Ding, Haoran Yu, Xin Ma, Yulei Lu, Menglin Han, Yaole Wang, Siqian Yang, Gang Yue, Kaihao Zhang, Yaohui Wang, Lin Ma
The paper introduces Modality Self-Play (MSP), a training framework that enables multimodal large language models to learn cross‑modal interactions without requiring paired non‑text data. MSP uses proxy‑mediated textual descriptions of unseen modalities as semantic bridges, allowing a model to generate and align these proxies with observed modalities. Experiments show that MSP achieves state‑of‑the‑art or competitive performance on several multimodal benchmarks and demonstrates effective zero‑shot modality composition through learned bridges and anchor‑supporting proxy descriptions.
By Robert Moseley, Md Kaykobad Reza, Ameya Patil, Edward Ayrapetian, Salman Asif