Hugging Face Trending Papers

Learning Visual Speech Representations via Cross-Modal Distillation and Joint Face-Lip Modeling

arXiv Computer Vision
5d ago

Kandinsky S2V 1.0: Audio-Driven Avatar Video Generation

arXiv:2610.19290v1 Announce Type: new Abstract: We present Kandinsky S2V 1.0, an open family of speech-to-video models for controllable audio-driven human animation, comprising Kandinsky S2V 1.0 Lite...

By Nikolay Semenov, Artem Riabinin, Sergey Bassenko, Anna Averchenkova, Julia Agafonova, Anastasia Aliaskina, Kirill Kozlov, Lev Novitskiy, Nikita Samsonov, Nikolai Gerasimenko, Denis Dimitrov
arXiv AI
Sep 10

Noise Adaptive Streaming Audio-Visual Speech Token Enhancement for Robust Full-Duplex Spoken Dialogue Models

The paper introduces AV-STE, a modular streaming audio‑visual front‑end that enhances corrupted semantic speech tokens using noisy audio and lip video before they reach a frozen speech LLM. By preserving the downstream dialogue model’s pretrained conversational abilities, AV‑STE improves response coherence from 1.42 to 1.91 in same‑dataset speaker interference scenarios while maintaining turn‑taking behavior. These gains also transfer to out‑of‑domain Seamless Interaction.

By Bella Godiva, Yeonju Kim, Yong Man Ro
arXiv Computer Vision
Oct 12

PAGE: Parts-Aware Guidance for Co-Speech Gesture Portrait Video Generation

PAGE (Parts-Aware Guidance) is a diffusion-based framework that improves co-speech gesture portrait video generation by enhancing local spatial fidelity and global audio‑visual consistency. It introduces Parts‑Specific Reweighting during training to focus supervision on key regions like lips, eyes, and hands, and Consistency Classifier Guidance plus Differential Guidance during inference to correct audio‑visual mismatches and refine motion separately. The authors also present the Chinese Announcer Speech (CAS) dataset, a large‑scale Chinese benchmark that expands on the PATS dataset, and demonstrate that PAGE outperforms existing methods in perceptual quality, gesture diversity, and audio‑visual alignment.

By Yabiao Wang, Jiafu Wu, Yicheng Xu, Teng Hu, Shengzhe Zhou, Yanxiao Sun, Jiangning Zhang, Ying Tai, Yong Liu, Ming-Hsuan Yang
arXiv Computer Vision
Sep 21

Personalizing Causal Audio-Driven Facial Motion via Dynamic Multi-modal Retrieval

The paper introduces an end‑to‑end framework for personalized audio‑driven facial motion that operates in real time without look‑ahead. It combines a causal multi‑resolution motion tokenizer, which captures both global temporal context and fine articulatory details, with a multi‑modal style retriever that pulls stylistic priors from arbitrary reference footage using ongoing audio and motion queries. This approach allows high‑fidelity, identity‑consistent animation from just a few casually recorded clips, outperforming existing methods in lip‑sync accuracy, identity consistency, and perceived realism while maintaining real‑time streaming constraints.

By Xuangeng Chu, Yu Han, Wei Mao, Shih-En Wei
arXiv Computer Vision
Sep 23

Vorch-Human: Unified Multi-Task Human-Centric Generation via Long-Horizon Continuation

Vorch-Human is a unified framework for human‑centric audio‑visual generation that handles multiple tasks—animating a person from speech, jointly generating speech and video from a voice reference, and synthesizing a scene from paired appearance and voice references—using a single dual‑stream audio‑video diffusion transformer. The model incorporates clean condition‑audio and condition‑video tokens, per‑token task embeddings, temporal position types, condition masks, and a shared multimodal prompt encoder to express diverse inputs such as driving speech, timbre examples, first frames, and subject images. A two‑level data pipeline supplies the necessary supervision by extracting speech, appearance, and timbre annotations from clips and linking consistent identity and outfit references across videos, while a frozen‑prefix recurrence enables long‑form audio‑driven generation with reduced boundary discontinuity and identity drift.

By Yang Ding, Haoran Yu, Xin Ma, Yulei Lu, Menglin Han, Yaole Wang, Siqian Yang, Gang Yue, Kaihao Zhang, Yaohui Wang, Lin Ma
arXiv AI
4d ago

MSP: Modality Self-Play for Training Multimodal LLMs Without Paired Cross-Modal Data

The paper introduces Modality Self-Play (MSP), a training framework that enables multimodal large language models to learn cross‑modal interactions without requiring paired non‑text data. MSP uses proxy‑mediated textual descriptions of unseen modalities as semantic bridges, allowing a model to generate and align these proxies with observed modalities. Experiments show that MSP achieves state‑of‑the‑art or competitive performance on several multimodal benchmarks and demonstrates effective zero‑shot modality composition through learned bridges and anchor‑supporting proxy descriptions.

By Robert Moseley, Md Kaykobad Reza, Ameya Patil, Edward Ayrapetian, Salman Asif