arXiv AI

Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoids

arXiv Machine Learning
Oct 22

Watch Your Step: Anticipated Perception for Humanoid Locomotion

The paper proposes a lightweight foothold prediction model (FPM) that anticipates future foot placements using only proprioception and velocity commands, allowing the robot to sample elevation maps only around predicted footholds. This preprocessing reduces redundant sensory input, enabling the locomotion policy to learn faster—reaching a given terrain difficulty in about one‑third the training iterations compared to using the full elevation map. The resulting policy outperforms both full‑map and attention‑based encoders on sparse foothold scenarios, and it zero‑shot transfers to a Unitree G1 humanoid across diverse indoor and outdoor obstacles.

By Matthias Heyrman, Chenhao Li, Ioannis Dadiotis, Marco Hutter
arXiv AI
Oct 28

REACH: An RL-based Hierarchical Humanoid Crawling Framework for Adaptable Confined Space Traversal

REACH is a reinforcement‑learning based hierarchical framework that allows a Unitree G1 humanoid robot to navigate confined spaces by switching between variable‑height bipedal walking and crawling. The system learns policies that adjust body height from 1.27 m down to 0.20 m, uses a history‑conditioned latent representation to handle contact‑rich crawling dynamics, and incorporates a bidirectional transition policy to connect the two locomotion modes. A LiDAR‑based planner generates collision‑free 3D paths and proactive height targets, and real‑world tests confirm accurate height and velocity tracking, robust terrain traversal, and reliable mode transitions.

By Shengzhang Xu, Yuning Guo, Weiyi Hu, Yifeng Xu, Zhongyu Li, He Kong
arXiv Machine Learning
Jun 16

LoComposition: Terrain-Adaptive Energy-Efficient Quadruped Locomotion without Gait Priors

arXiv:2606. 15896v1 Announce Type: cross Abstract: Learning-based quadrupedal locomotion typically relies on complex reward formulations that entangle task specification, operational limits, gait preference, and terrain adaptation within a single optimization objective.

By Loukas Kordos, Leonard T. Franz, Simon Rappenecker, Oliver Hausdoerfer, Angela P. Schoellig, Pavel Kolev, Georg Martius
arXiv AI
Jul 23

PGTT: Phase-Guided Terrain Traversal for Perceptive Legged Locomotion

arXiv:2510. 18348v2 Announce Type: replace-cross Abstract: State-of-the-art perceptive Reinforcement Learning controllers for legged robots typically either (i) impose oscillator-or IK-based gait priors that constrain the action space, bias policy optimization, and limit adaptability across robot morphologies, or (ii) operate "blind," making them unable to anticipate hind-leg terrain and brittle to observation noise.

By Alexandros Ntagkas, Chairi Kiourt, Konstantinos Chatzilygeroudis
arXiv Machine Learning
Sep 21

FootQuery: Future-Touchdown-Guided Retrieval from Depth History for Perceptive Humanoid Locomotion

FootQuery is a perceptive locomotion framework that retrieves depth information from a robot’s own history by querying each foot’s predicted next touchdown. The policy uses proprioceptive predictions of touchdown locations and uncertainties to sample relevant historical depth frames, fuses these per‑foot features with global visual memory, and generates control actions. In simulation and on a real Unitree G1 robot, FootQuery enables continuous traversal of complex outdoor stairs, indoor routes, platforms, and gaps, outperforming component ablations.

By Tao Dong, Jia Yu, Yuxuan Fan, Linna Zhao, Jiaqi Gong, Andong Yang, Chao Gao, Guyue Zhou
arXiv AI
Jun 4

CoRe-MoE: Contrastive Reweighted Mixture of Experts for Multi-Terrain Humanoid Locomotion with Gait Adaptation

arXiv:2606. 04718v1 Announce Type: cross Abstract: Humans primarily rely on walking and running to traverse complex terrains, without resorting to unnecessarily complex motion patterns.

By Kailun Huang (Hong Kong University of Science and Technology), Zikang Xie (Hong Kong University of Science and Technology), Yanzhe Xie (Hong Kong University of Science and Technology), Panpan Liao (Guangdong University of Technology), Fanghai Zhang (Hong Kong University of Science and Technology), Yanheng Mai (Hong Kong University of Science and Technology), Wenhao Xu (South China Agricultural University), Yunheng Wang (Hong Kong University of Science and Technology), Renjing Xu (Hong Kong University of Science and Technology), Haohui Huang (Guangdong University of Technology)
arXiv AI
Jul 16

Agile perceptive multi-skill locomotion for quadrupedal robots in the wild

arXiv:2607. 13579v1 Announce Type: cross Abstract: Enabling quadrupedal robots to traverse complex terrains-from rugged outdoor environments to urban landscapes-requires seamless integration of multiple motor skills, smooth transitions between gaits, and high-speed perceptive locomotion using only onboard sensors.

By Jun-Gill Kang, Jaehyun Park, Tae-Gyu Song, Joon-Ha Kim, Seungwoo Hong, Hae-Won Park
arXiv AI
Jun 17

OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction

arXiv:2509. 26633v3 Announce Type: replace-cross Abstract: A dominant paradigm for teaching humanoid robots complex skills is to retarget human motions as kinematic references to train reinforcement learning (RL) policies.

By Lujie Yang, Xiaoyu Huang, Zhen Wu, Angjoo Kanazawa, Pieter Abbeel, Carmelo Sferrazza, C. Karen Liu, Rocky Duan, Guanya Shi