REACH: An RL-based Hierarchical Humanoid Crawling Framework for Adaptable Confined Space Traversal
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REACH is a reinforcement‑learning based hierarchical framework that allows a Unitree G1 humanoid robot to navigate confined spaces by switching between variable‑height bipedal walking and crawling. The system learns policies that adjust body height from 1.27 m down to 0.20 m, uses a history‑conditioned latent representation to handle contact‑rich crawling dynamics, and incorporates a bidirectional transition policy to connect the two locomotion modes. A LiDAR‑based planner generates collision‑free 3D paths and proactive height targets, and real‑world tests confirm accurate height and velocity tracking, robust terrain traversal, and reliable mode transitions.
arXiv:2606. 08253v1 Announce Type: cross Abstract: Enabling humanoid robots to operate in complex, dynamic environments remains a critical challenge, fundamentally limited by the ability to navigate robustly, safely, and accurately.
arXiv:2509. 26633v3 Announce Type: replace-cross Abstract: A dominant paradigm for teaching humanoid robots complex skills is to retarget human motions as kinematic references to train reinforcement learning (RL) policies.
The paper introduces ASTRIL-MPC, a language‑guided neural model predictive control framework that enables articulated tracked robots to navigate complex, contact‑rich urban environments such as stairwells and cluttered interiors. By combining a learned kinematics model that predicts short‑horizon state changes, an optimization‑based planner with multi‑objective costs, and a large language model that safely updates control weights, the system achieves up to 71% better traversal quality than non‑adaptive NMPC and 67% better than a PPO baseline, while eliminating collision impacts during descent. Real‑robot trials over four indoor obstacles confirm the method’s transferability to physical contact‑rich traversal.
arXiv:2609.13083v2 Announce Type: replace-cross Abstract: In urban search and rescue, articulated tracked robots (ATRs) must traverse structured but contact-rich environments such as stairwells and c...
arXiv:2601.07718v2 Announce Type: replace-cross Abstract: Achieving robust humanoid locomotion in complex, unstructured environments requires transitioning from reactive proprioception to proactive p...