arXiv AI

Multi-scale Mixture of World Models for Embodied Agents in Evolving Environments

arXiv:2607. 00457v1 Announce Type: new Abstract: Embodied agents operating in the real world require multi-scale reasoning and knowledge adaptation as conditions change.

arXiv AI
Jun 2

Scaling Behavior of Single LLM-Driven Multi-Agent Systems

arXiv:2606. 00655v1 Announce Type: cross Abstract: The burgeoning field of LLM-based Multi-Agent Systems (MAS) promises to tackle complex tasks through collaborative intelligence, yet fundamental questions regarding their scaling behavior and intrinsic collective dynamics remain underexplored.

By Jialing Li, Zhouhong Gu, Yin Cai, Hongwei Feng
arXiv AI
Jul 10

MasFACT: Continual Multi-Agent Topology Learning via Geometry-Aware Posterior Transfer

arXiv:2605. 17361v2 Announce Type: replace-cross Abstract: Multi-agent systems (MAS) powered by large language models (LLMs) have emerged as a powerful paradigm for complex problem solving, where performance critically depends on the underlying inter-agent communication topology.

By Xuefei Wang, Jialu Wang, Fengbo Zhang, Yihan Hu, Di Zhang, Yutong Ye, Yikun Ban, Jun Han, Ruijie Wang
arXiv AI
Jul 7

Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control

arXiv:2607. 03964v1 Announce Type: cross Abstract: World models are rapidly becoming a core infrastructure for embodied intelligence and interactive agents: they provide controllable simulators in which agents can perceive, act, forecast, and acquire scalable experience.

By Jianjie Fang, Yongyan Xu, Ziyou Wang, Chen Gao, Yuchao Huang, Zhaolu Wang, Rongze Tang, Mingyuan Jia, Baining Zhao, Weichen Zhang, Xin Zhang, Haisheng Su, Yu Shang, Wei Wu, Xinlei Chen, Yong Li
arXiv AI
Jun 3

PEAM: Parametric Embodied Agent Memory through Contrastive Internalization of Experience in Minecraft

arXiv:2605. 27762v2 Announce Type: replace Abstract: We present PEAM, a Parametric Embodied Agent Memory framework in Minecraft that transforms agent memory from inference-time retrieval into parameter-resident skills internalized through experience.

By Yuchen Guo, Junli Gong, Weicheng Wang, Hongmin Cai, Yiu-ming Cheung, Weifeng Su
Hugging Face Trending Papers
Aug 3

Quo Vadis, World Modeling?

Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize. World modeling offers a natural intermediate proxy that allows agents to query lower-cost, more controllable feedback before committing to real actions.