arXiv AI

SpatialCLI: Learning to Reason With Spatial Tools, Then Without Them

arXiv:2607. 27703v2 Announce Type: replace Abstract: Vision-language models (VLMs) are increasingly used in embodied agents to interpret visual inputs, reason about spatial relationships, and make task-level decisions based on that reasoning.

arXiv Computer Vision
Aug 28

Think3D: Thinking with Space for Spatial Reasoning

Think3D introduces a framework that endows Vision‑Language Models with interactive 3D chain‑of‑thought reasoning by integrating 3D manipulation tools for active spatial exploration. The approach improves performance on benchmarks such as BLINK Multi‑view, MindCube‑1K, and VSI‑Bench‑Tiny for proprietary models like GPT‑4.1 and Gemini 2.5 Pro, and a reinforcement‑learning variant, Think3D‑RL, enables open‑weight models such as Qwen3‑VL‑4B to autonomously learn effective 3D exploration strategies, yielding tool‑use patterns comparable to stronger models and turning a performance drop on MindCube‑1K into a substantial improvement.

By Zaibin Zhang, Yuhan Wu, Lianjie Jia, Yifan Wang, Zhongbo Zhang, Yijiang Li, Binghao Ran, Fuxi Zhang, Zhuohan Sun, Yizhuang Peng, Zhenfei Yin, Lijun Wang, Huchuan Lu
arXiv AI
Jun 12

SpatialClaw: Rethinking Action Interface for Agentic Spatial Reasoning

arXiv:2606. 13673v1 Announce Type: cross Abstract: Spatial reasoning, the ability to determine where objects are, how they relate, and how they move in 3D, remains a fundamental challenge for vision-language models (VLMs).

By Seokju Cho, Ryo Hachiuma, Abhishek Badki, Hang Su, Byung-Kwan Lee, Chan Hee Song, Sifei Liu, Subhashree Radhakrishnan, Seungryong Kim, Yu-Chiang Frank Wang, Min-Hung Chen
arXiv Computer Vision
2d ago

Beyond Localization: A Comprehensive Benchmark of Perspective-Conditioned Spatial Reasoning in MLLMs from Omnidirectional Images

The paper introduces PCSR-Bench, a benchmark of 84,373 question‑answer pairs derived from 2,600 omnidirectional images across 26 indoor environments, designed to evaluate perspective‑conditioned spatial reasoning (PCSR) in multimodal large language models (MLLMs). It reports a significant perception–reasoning gap, with accuracy dropping from 57.59% on limited field‑of‑view reasoning to as low as 0.64% on open‑ended compositional directional chains. An RL‑based diagnostic study on a 7B‑scale model shows that reward shaping can improve performance to 60.06% on a controlled task, indicating partial plasticity of PCSR capabilities.

By Yuangong Chen, Wai Keung Wong, Jiaxing Li, Ioannis Patras, Xu Zheng
arXiv Computer Vision
2d ago

Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models

The paper introduces GTA‑VLA, an interactive Vision‑Language‑Action framework that lets users guide robot policies with explicit visual cues such as affordance points, boxes, and traces. Unlike traditional direct sense‑to‑act models, GTA‑VLA incorporates a spatial‑visual Chain‑of‑Thought that blends human guidance with internal task planning, and couples this reasoning module with a lightweight reactive action head for efficient execution. Experiments on the SimplerEnv WidowX benchmark show a state‑of‑the‑art 81.2 % success rate, and the framework significantly improves task success under out‑of‑domain visual shifts and spatial ambiguities, demonstrating the benefit of interactive reasoning for failure recovery in embodied control.

By Yiran Ling, Qing Lian, Jinghang Li, Qing Jiang, Tianming Zhang, Xiaoke Jiang, Chuanxiu Liu, Jie Liu, Lei Zhang
arXiv Computer Vision
Sep 23

Metric-Bench: Exploring In-context Spatial Metric Reasoning in VLMs for Indoor Scenes

Metric-Bench introduces a new benchmark for Vision‑Language Models (VLMs) that focuses on metric‑spatial reasoning in indoor scenes by using in‑image reference objects with known dimensions. The accompanying MetricReasoner fine‑tuning recipe employs structured prompts and numerical rewards to implicitly learn 2D‑to‑3D mapping without camera intrinsics. Experiments show that this approach improves spatial metric understanding by 43.1 % over existing models and boosts downstream embodied tasks, while also delivering gains on general VLM benchmarks.

By Yuling Xi, Haokai Zhang, Muzhi Zhu, Hao Zhong, Zongze Du, Hengyu Zhao, Chenchen Jing, Yufei Yin, Bin Qin, Yongjie Yang, Zhenbo Luo, Hao Chen, Chunhua Shen
arXiv AI
Aug 24

Is Visual Prompting All You Need? Studying VLM Spatial Reasoning under Progressive Visual Scaffolds

The paper investigates how visual presentation affects vision‑language models (VLMs) on the SPaRC spatial planning benchmark. By adding lightweight input‑side scaffolds that keep the visual modality but make spatial structure clearer, the authors achieve up to a 34.0‑percentage‑point accuracy boost across multiple VLMs, and an additional 4.6 points when combined with GRPO training. Analyses reveal that these improvements stem mainly from reduced grounding errors, while rule‑based reasoning remains difficult, highlighting visual presentation as a key determinant of whether VLM benchmarks test grounded perception, downstream reasoning, or both.

By Lars Benedikt Kaesberg, Tianyu Yang, Florian Valentin Wunderlich, Terry Ruas, Jan Philip Wahle, Daniel Kurzawe, Bela Gipp