arXiv Machine Learning

Monte Carlo Steklov Operators for Large-Scale Geometry Processing in the Wild

arXiv:2606. 05581v1 Announce Type: cross Abstract: Intrinsic methods fill the default toolbox for geometry processing on meshes.

arXiv Computer Vision
Sep 4

TokenMatch: 3D Mesh Correspondence Transformer with Curvature-Guided Tokenisation

TokenMatch is a transformer-based model that estimates 3D shape correspondences by adaptively tokenising meshes into curvature-guided patches. Trained only on the BeCoS partial-to-partial dataset, it generalises to full-shape matching without retraining, using self‑ and cross‑attention to learn patch‑ and point‑level relations. Evaluated on CP2P, PSMAL, BeCoS, FAUST, SCAPE, and SHREC'19, TokenMatch consistently outperforms existing methods in mean geodesic error and intersection‑over‑union while achieving sub‑second inference speeds.

By Adeela Islam, Zorah L\"ahner, Vittorio Murino, Vladislav Golyanik
arXiv Machine Learning
4d ago

Learning Spectrally Optimised Mesh-Free Discretisations

The paper introduces Spectrally Optimised Neural Discretisations (SpeND), a mesh‑free framework that learns discretisation weights from local stencil geometry on unstructured point clouds. By embedding discrete moment conditions into the network architecture, SpeND guarantees polynomial consistency and allows the weights to be optimised for spectral accuracy over a chosen wavenumber band, using an unsupervised Fourier‑mode loss. The resulting operators are PDE‑agnostic, perform well on Poisson, Burgers, and Navier–Stokes equations, and can reduce wall‑clock time by 3–20× compared to existing mesh‑free methods at the same accuracy.

By Lucas Gerken Starepravo, Henry Broadley, Steven Lind, Jack R. C. King
arXiv Computer Vision
Aug 25

Differentiable Voxelization of Surface Representations

The paper introduces a differentiable voxelization technique that computes gradients of volumetric properties, such as winding numbers, with respect to surface mesh parameters. This method allows efficient optimization of triangle meshes using voxel-based volume samples on a regular grid. The authors demonstrate its utility in applications like resolving mesh intersections, designing manufacturable shapes for bandsaw cutting, and creating near-tiling 3D structures.

By Tobias Djuren, Ugo Finnendahl, Markus Worchel, Hendrik Meyer, Marc Alexa
arXiv AI
Aug 11

P2Voxel: Pyramid Pivot Voxelization for 3D Mesh Tokenization

arXiv:2608. 07549v1 Announce Type: cross Abstract: Triangle meshes provide explicit and accurate surface geometry, yet their irregular topology connectivity makes 3D mesh tokenization a geometric sampling problem: how to sample and organize geometric evidence into compact, structured and learnable tokens.

By Zhenhong Sun, Haozhe Liu, Yifu Wang, Xibin Song, Senbo Wang, Huadong Mo, Daoyi Dong, Hongdong Li, Pan Ji