Hugging Face Trending Papers

Monte Carlo Steklov Operators for Large-Scale Geometry Processing in the Wild

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Intrinsic methods fill the default toolbox for geometry processing on meshes. Intrinsic operators, in particular the Laplacian, underlie methods that require invariance to isometry and have hence been employed in many algorithms for shape analysis, learning, and editing.

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arXiv Machine Learning
4d ago

Learning Spectrally Optimised Mesh-Free Discretisations

The paper introduces Spectrally Optimised Neural Discretisations (SpeND), a mesh‑free framework that learns discretisation weights from local stencil geometry on unstructured point clouds. By embedding discrete moment conditions into the network architecture, SpeND guarantees polynomial consistency and allows the weights to be optimised for spectral accuracy over a chosen wavenumber band, using an unsupervised Fourier‑mode loss. The resulting operators are PDE‑agnostic, perform well on Poisson, Burgers, and Navier–Stokes equations, and can reduce wall‑clock time by 3–20× compared to existing mesh‑free methods at the same accuracy.

By Lucas Gerken Starepravo, Henry Broadley, Steven Lind, Jack R. C. King
arXiv Computer Vision
Sep 4

TokenMatch: 3D Mesh Correspondence Transformer with Curvature-Guided Tokenisation

TokenMatch is a transformer-based model that estimates 3D shape correspondences by adaptively tokenising meshes into curvature-guided patches. Trained only on the BeCoS partial-to-partial dataset, it generalises to full-shape matching without retraining, using self‑ and cross‑attention to learn patch‑ and point‑level relations. Evaluated on CP2P, PSMAL, BeCoS, FAUST, SCAPE, and SHREC'19, TokenMatch consistently outperforms existing methods in mean geodesic error and intersection‑over‑union while achieving sub‑second inference speeds.

By Adeela Islam, Zorah L\"ahner, Vittorio Murino, Vladislav Golyanik