arXiv:2607. 23126v1 Announce Type: cross Abstract: Generative AI design tools make natural-language prompts a starting point for design, placing new articulation demands on designers.
By Daisaku Sato
arXiv:2607. 22928v1 Announce Type: new Abstract: Generative UI tools promise to democratize UI design by turning natural language descriptions into complete interfaces.
By Kashif Imteyaz, Kaif Imteyaz, Nakul Rajpal, Kaif Shaikh, Michael Muller, Saiph Savage
Editable Visual Design introduces a new design paradigm that combines a Coding Agent with a Vision‑Language Model (VLM) and an image generation model. The VLM acts as the creative brain, understanding requirements, planning tasks, and judging aesthetics, while the image generator produces isolated visual assets on demand. The agent follows an "imagine first, then act" workflow, generating assets, writing native HTML/CSS, and refining the design through visual feedback, ultimately producing editable, layer‑wise artifacts with real text that can be adjusted via a graphical interface.
By Junyan Ye, Wei Liu, Dongzhi Jiang, Zichen Wen, HaoDong Li, Zhutao Lv, Jiaxin Lin, Jinhua Yu, Jun He, Zilong Huang, Rui Chen, Weijia Li
EvoDesign is an agentic framework that enables editable diagram creation by constructing a diagram manifest through coordinated structure, style, and layout agents, then rendering it in a diagnostic verification environment that provides defect signals and VLM-based critique. The system uses an evolution mechanism to distill refinement traces into a three-tier design expertise memory, promoting strategies only with repeated cross-context support. CanvasBench, a new benchmark and evaluation protocol, assesses content, visual, and cognitive dimensions, and experiments show EvoDesign achieves a strong balance across content fidelity, visual organization, and cognitive usability compared to pixel, code-based, agentic, one-shot schema, and canvas-native methods.
By Tianfu Wang, Leilei Ding, Ziyang Tao, Yi Zhan, Zhiyuan Ma, Wei Wu, Yuxuan Lei, Junyang Wang, Yizhao Xu, Yin WU, Zhengyu Hu, Hongyuan Zhu, Nicholas Jing Yuan, Yanyong Zhang, Hui Xiong
arXiv:2609.36593v1 Announce Type: cross
Abstract: Creating diverse physical simulations remains labor-intensive because assets, layout, physical parameters, motion, control, and rendering must be des...
By Xiaoyu Xiong, Tsun-Hsuan Wang, Yi-Ling Qiao, Tao Du, Minchen Li
arXiv:2603. 13312v2 Announce Type: replace-cross Abstract: Interior design is a requirements-to-visual-plan generation process that must simultaneously satisfy verifiable spatial feasibility and comparative aesthetic preferences.
By Yuxuan Yang, Xiaotong Mao, Jingyao Wang, Fuchun Sun
The paper introduces Design Creativity Bench, a benchmark for evaluating creativity in large language model (LLM)-generated user interface (UI) designs. It measures originality (distinctiveness among models on the same prompt), creative range (how designs vary across prompts for the same UI goal), and appropriateness (how many brief criteria each design meets). Results show LLMs produce designs that are generally appropriate but far less original and varied than human designs, indicating a need for stronger measures to address this limitation.
By Aman Rusia, Abhijit Bhole, Prashank Gupta, Dipanjan Dey
arXiv:2607. 23126v2 Announce Type: replace-cross Abstract: The rapid adoption of generative AI tools has created new literacy demands for designers who must verbalize tacit knowledge through natural language prompts.
By Daisaku Sato
Design Creativity Bench is a new benchmark that evaluates the diversity and appropriateness of UI designs generated by large language models (LLMs). It measures originality (distinctiveness among models on the same prompt), creative range (how much designs change between prompts for the same UI goal), and appropriateness (how many brief criteria each design meets). The benchmark shows that LLMs produce designs that are far less original and less varied than human designs, though they are generally appropriate.
arXiv:2610.18860v1 Announce Type: new
Abstract: Generating information-rich visual artifacts such as slides, posters, and dashboards as code is appealing because the outputs are structured, editable,...
By Xin Gao, Yifan Yang, Xin Li, Pan Wang, Yan Li, Muzhao Tian, Mingxi Cheng, Bei Liu, Kai Qiu, Qi Dai, Dong Chen, Yue Dong, Leandros Tassiulas, Rex Ying, Ji Li, Chong Luo
arXiv:2607. 03731v1 Announce Type: cross Abstract: Creating 3D assets for virtual reality requires modeling expertise, which restricts the authorship of immersive experiences.
By Weiwei Jiang, Wanyu He, Zheyu Tan, Zheyuan Kuang, Difeng Yu, Shinobu Hasegawa, Sven Mayer, Zhanna Sarsenbayeva
arXiv:2608. 12611v1 Announce Type: cross Abstract: Existing screenshot-to-code systems face a trade-off between flexibility and controllability.
By Houston H. Zhang, Tao Zhang, Li Gu, Linfeng Ye, Yuanhao Yu, Xinxin Zuo, Yang Wang, Zhixiang Chi