arXiv:2610.23980v2 Announce Type: replace-cross
Abstract: Modeling human-object interaction (HOI) in real environments requires jointly representing whole-body motion, manipulated objects, and scene...
By Qifan Wang, Qihang Fang, Boao Shi, Yushi Du, Pei Zhou, Siyan Dong, Yanchao Yang
arXiv:2610.29936v1 Announce Type: new
Abstract: Recovering metric world-space hand motion from egocentric video supports understanding human interactions and transferring them to embodied agents. Thr...
By Naru Suzuki, Satoshi Ikehata, Takehiko Ohkawa, Yoichi Sato, Shuhei Kurita
arXiv:2605.14854v3 Announce Type: replace-cross
Abstract: Human Mesh Recovery (HMR) is fundamentally ambiguous: under occlusion or weak depth cues, multiple 3D bodies can explain the same image evide...
By Patrick Kwon, Chen Chen
arXiv:2509.04600v2 Announce Type: replace
Abstract: Reconstructing global human motion from monocular video is fundamental to VR, graphics, and robotics, yet remains ill-posed due to depth ambiguity,...
By Zhongyuan Hu, Qijun Ying, Jiazhi Shu, Ronghui Li, Yu Lu, Zijiao Zeng, Xiu Li
arXiv:2609.37004v1 Announce Type: new
Abstract: We present World2Motion, a framework that generates scene-aware 3D human motion and corresponding video from a single image and a text prompt. While ex...
By Tu Fangyuan, Xiangyue Zhang, Yiyi Cai, Yichen Peng, Kunhang Li, Bo Zheng, Zhixiang Wang, Kaipeng Zhang, Erwin Wu, Haoran Xie, Haiyang Liu
WorldProbe is a new diagnostic benchmark that tests video world models by letting a goal‑conditioned multimodal agent adapt camera actions online during generation, creating 164 test cases across four probing families. The benchmark evaluates 10 state‑of‑the‑art models over more than 1,600 rollouts, totaling roughly 800 minutes and horizons up to 180 seconds, revealing that while local visual and content quality can be maintained for longer, long‑range memory and evolution remain weak. The study highlights a gap between locally stable generation and persistent world consistency that existing short‑interaction benchmarks miss.
arXiv:2609.10498v1 Announce Type: new
Abstract: Recovering 3D human pose from monocular sports broadcasts remains challenging when players must be localized in a shared metric world coordinate system...
By Simon Khan, Laurent Gajny, Jennyfer Lecompte, S\'ebastien Laporte
Momentum introduces a two-stage pipeline for video world models that uses synchronized multi-camera rigs to represent evolving scenes. The WorldUpdate stage generates shared reference-camera videos as a memory of scene dynamics, while WorldInteract grounds target camera video generation in this memory, ensuring moving objects remain represented outside the field of view. Experiments on CARLA street scenes show a 126.2% improvement in dynamic scene consistency over static image conditioning.
By Nedko Savov, Stefan Maria Ailuro, Danda Pani Paudel, Yilun Du, Xi Wang, Luc Van Gool
arXiv:2608. 13555v1 Announce Type: cross Abstract: Humanoid motion tracking is central to teleoperation and whole-body imitation, yet evaluation often disagrees with what people perceive in videos.
By Dairu Liu, Zekun Qi, Jiayu Zeng, Ruixi Yu, Yu Guan, Yintianrun Zhang, Xuchuan Chen, Sikai Liang, Zekai Li, Chenghuai Lin, Xinqiang Yu, Wenyao Zhang, He Wang, Li Yi
Reconstructing humans and their surrounding environments in a globally consistent 4D space is essential for comprehensive perception. However, prior works typically assume single-view inputs or decouple humans, scenes, and cameras, making them unable to recover coherent geometry, stable motion, and physically aligned trajectories.
arXiv:2608. 09594v1 Announce Type: cross Abstract: Recently, AI-driven video generation has attracted considerable attention.
By Yifei Xue, Yuanchen Fei, Hao Zhang, Chenzhi Nie, Tie ji, Yizhen Lao
arXiv:2609.01276v1 Announce Type: new
Abstract: Complete 3D perception from egocentric video requires recovering the surrounding scene and the wearer's full-body motion in a shared metric frame. Exis...
By Kai Guan, Minchao Jiang, Ruichen WangLi, Wentao Zhu, Lei Zhang