Humanoid motion tracking is central to teleoperation and whole-body imitation, yet evaluation often disagrees with what people perceive in videos. Kinematic errors average per-frame pose differences but miss the physical artifacts that matter most, particularly unstable support and incorrect contacts such as foot skating and mistimed touch-downs.
arXiv:2608. 16222v1 Announce Type: cross Abstract: Humanoid intelligence requires learning over an extremely diverse space of whole-body motions and physically grounded interactions.
By Jiahao Ji, Ji Ma, Runhan Zhang, Runyi Yu, Wenjia Wang, Weiheng Chi, Qianqian Peng, Weichao Yan, Yongfei Gu, Ye Tian, Ting Wu, Longwei Li, Chun Yuan, Ruoli Dai, Lei Han
arXiv:2507. 19684v2 Announce Type: replace-cross Abstract: Socially interactive humanoid robots must engage with humans through their bodies, adapting in real time to a partner's movement, intent, and abilities.
By Bermet Burkanova, Yasaman Etesam, Payam Jome Yazdian, Trinity Evans, Chuxuan Zhang, Zoe Stanley, Paige Tutt\"os\'i, Angelica Lim
arXiv:2606. 06627v1 Announce Type: cross Abstract: Human video datasets used for cotraining robot manipulation policies largely consist of curated demonstrations where motions are orchestrated to resemble robot behavior and 3D hand poses are captured with specialized hardware.
By Richard Li, Aditya Prakash, Andrew Wen, Saurabh Gupta, Yilun Du, Pulkit Agrawal
arXiv:2606. 09842v1 Announce Type: cross Abstract: Applying Human Pose Estimation (HPE) in real world environments remains a challenging task, this paper explores and surveys real time HPE approaches and their limitations in sports analysis for individuals, alongside developing a practical lightweight prototype for real world testing and usage.
By Parth Agrawal, Ronit, Sagar Kumar, Aashish Bhambri
arXiv:2606. 30645v1 Announce Type: cross Abstract: Perception-based humanoid loco-manipulation requires connecting egocentric observations and task instructions to whole-body motion.
By Yen-Jen Wang, Jiaman Li, Sirui Chen, Takara E. Truong, Pei Xu, Pieter Abbeel, Rocky Duan, Koushil Sreenath, Angjoo Kanazawa, Carmelo Sferrazza, Guanya Shi, Karen Liu
arXiv:2607. 08725v1 Announce Type: cross Abstract: Recent progress in 3D human pose estimation has made markerless recovery of skeletal motion increasingly accurate and scalable.
By Ayda Eghbalian, Kevin Desai
Perception-based humanoid loco-manipulation requires connecting egocentric observations and task instructions to whole-body motion. Learning this mapping requires synchronized egocentric images, language commands, and robot-compatible kinematic trajectories, yet no existing data source provides this complete tuple at scale.
arXiv:2607. 13646v1 Announce Type: cross Abstract: Recent advances in 3D human reconstruction have improved overall performance, yet current models still fail in the most challenging real-world scenarios.
By Tianshun Han, Ziyu Shi, Lijian Liu, Ajian Liu, Benjia Zhou, Hugo Jair Escalante, Yanyan Liang, Sergio Escalera, Zhen Lei, Jun Wan
arXiv:2606. 27581v1 Announce Type: cross Abstract: Current humanoid reinforcement-learning policies excel at free-space motions but struggle with contact-rich tasks, as pure kinematic tracking cannot resolve the physical ambiguities of interacting with objects and uneven terrain.
By Sirui Chen, Shibo Zhao, Zhen Wu, Jiaman Li, Guanya Shi, C. Karen Liu
arXiv:2608. 12145v1 Announce Type: cross Abstract: Autonomous rehabilitation systems must not only recognize human motion but also provide structured feedback to support users without continuous therapist supervision.
By Lara Pereira, Jo\~ao Ruivo Paulo, Pedro Santos, Paulo Peixoto
arXiv:2505. 11146v4 Announce Type: replace-cross Abstract: Fine-grained facial expression transfer from humans to humanoid agents presents a unique pattern recognition challenge due to the significant domain gap between biological facial dynamics and mechanical control spaces.
By Peizhen Li, Longbing Cao, Xiao-Ming Wu, Runze Yang, Xiaohan Yu