arXiv:2607. 04714v1 Announce Type: cross Abstract: Learning motion latents for robotic manipulation heavily relies on extracting motion patterns from visual sequences, yet effective action abstractions require understanding three-dimensional geometric transformations.
By Yunchao Zhang, Yijia Weng, Ruizhe Liu, Ming Hu, Leonidas Guibas, Yanchao Yang
arXiv:2609.38443v1 Announce Type: cross
Abstract: We introduce BIND, a new action representation for visuomotor robot policies that binds 3D robot actions to their corresponding 2D image features, yi...
By Cameron Smith, Arsh Tangri, Vitor Guizilini, Yue Wang, Zubair Irshad, Sergey Zakharov
arXiv:2606. 20118v1 Announce Type: cross Abstract: Vision-language-action (VLA) policies have shown strong potential for general-purpose manipulation, yet they often fail on novel, out-of-distribution objects whose appearance or geometry deviates from the training distribution.
By Jonghoon Lee, Seong Hyeon Park, Byungwoo Jeon, Minha Lee, Jinwoo Shin
arXiv:2607. 10706v1 Announce Type: cross Abstract: The action space poses a major challenge in robot learning, since it is often high-dimensional, can span long time horizons, and frequently admits multi-modal optimal solutions.
By Haojie Huang, Zhang Ye, Linfeng Zhao, Boce Hu, Mingxi Jia, Yu Qi, Ahmed Agha, Dian Wang, Robert Platt, Robin Walters
GeoLAM is a framework that learns geometry‑grounded latent actions from unlabeled human videos. It uses future‑frame reconstruction with a frozen geometric feature hierarchy and motion supervision from a 4D geometry teacher to capture 3D displacement, image‑plane motion, and surface‑orientation changes. After pretraining, the representation serves as transition targets for a world‑action model trained on robot demonstrations, enabling denoised latent actions and executable action chunks without requiring hand‑pose annotations or future‑video generation during deployment.
By Yifan Xie, Hekun Tian, Jinkun Liu, YuAn Wang, Qiao Sun, Wenbo Ding
KeyGen is a framework that learns canonical 3D keypoints from point clouds to create structured, object‑centric representations for policy learning in robotic manipulation. By conditioning a visuomotor diffusion policy on these keypoints and object geometry, it predicts full manipulation trajectories that maintain geometric correspondence across different object instances. Experiments on a photorealistic simulation benchmark with three tasks show that KeyGen outperforms prior methods on both seen and unseen objects, scales with more demonstrations, remains robust to rescaling, and performs well in real‑world manipulation.
By Shuxin Cao, Liquan Wang, Masoud Moghani, Benjamin Joffe, Animesh Garg
arXiv:2609.19142v1 Announce Type: new
Abstract: World models endow perceptual systems with the ability to predict how scenes evolve under interaction. They are most beneficial when trained on diverse...
By Bardienus P. Duisterhof, Kaifeng Zhang, Adam Hung, Bowen Wen, Stan Birchfield, Yunzhu Li, Deva Ramanan, Jeffrey Ichnowski
InfiNoVA is a data‑augmentation framework that transforms synchronized multi‑camera demonstrations into a dense, geometrically consistent set of training views by reconstructing each manipulation trajectory as a time‑varying 3D Gaussian. The method renders novel observations from sampled camera poses while preserving the original state‑action pairs, improving frame‑level fidelity and temporal consistency compared to generative synthesis. Across four real‑world manipulation tasks, policies trained with InfiNoVA achieve 5.4× higher average success under unseen randomized viewpoints than VISTA‑based augmentation and 1.7× higher success than training on all five physical camera views.
By Sai Puneeth Reddy Gottam, Elmar Rueckert, Vedant Dave
The action space poses a major challenge in robot learning, since it is often high-dimensional, can span long time horizons, and frequently admits multi-modal optimal solutions. A good choice of action representation and loss function can help to address these concerns, but there are often trade offs.
Reconstructing dynamic and interactive 3D scenes from real-world observations remains a fundamental challenge in computer vision and robotics. While recent advances in 3D Gaussian Splatting have enabled high-fidelity static reconstruction, extending it to interactive environments with articulated robots and manipulable objects remains difficult due to complex contact interactions and abrupt pose changes.
World models endow perceptual systems with the ability to predict how scenes evolve under interaction. They are most beneficial when trained on diverse volumes of data, to instill a rich prior into do...
Scaling robot learning requires large-scale, diverse demonstrations, yet real-world data collection via teleoperation remains prohibitively expensive and time-consuming. While video diffusion models offer a promising avenue for data scaling, existing generative approaches are often limited to superficial visual augmentation, or suffer from embodiment hallucinations that yield physically infeasible motions.