PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamics
arXiv:2607. 20653v1 Announce Type: cross Abstract: Predicting how deformable objects evolve under robotic manipulation is a longstanding challenge.
arXiv:2607. 13451v1 Announce Type: cross Abstract: Simulating deformable objects is essential for a wide range of robotic manipulation applications, yet accurately predicting their dynamics remains challenging.
arXiv:2607. 20653v1 Announce Type: cross Abstract: Predicting how deformable objects evolve under robotic manipulation is a longstanding challenge.
arXiv:2602. 02402v2 Announce Type: replace-cross Abstract: Simulating deformable objects under rich interactions remains a fundamental challenge for real-to-sim robot manipulation, with dynamics jointly driven by environmental effects and robot actions.
arXiv:2607. 01938v1 Announce Type: cross Abstract: Manipulating fast and dynamically moving targets in unstructured 3D environments remains challenging for embodied AI.
arXiv:2606. 04269v1 Announce Type: cross Abstract: Deformable object manipulation (DOM) is challenging due to high-dimensional, partially observable states that evolve through long-horizon, topology-changing interactions with multiple valid manipulation modes.
arXiv:2606. 16202v1 Announce Type: cross Abstract: Humans naturally understand object physics through everyday interactions, but faithfully predicting complex deformable dynamics, such as elastic materials and fabrics, remains a major challenge for computer vision and robotics.
Recent advances in image-to-video generation have improved visual realism, making physically grounded and controllable dynamics an important step toward future world simulation. Current models often generate plausible motion, but it is not reliably governed by explicit physical causes, and instance-level constraints can leak or become entangled in multi-object interactions.
Video generation models achieve high visual quality but often struggle to generate physics-aware videos. Unlike rigid-body motion, which can be described by explicit trajectories or formulas, complex deformation dynamics remain challenging to synthesize.
arXiv:2606. 10025v1 Announce Type: cross Abstract: We present GHOST, a framework for learning visuomotor manipulation policies that generalize beyond the training distribution.
arXiv:2606. 01950v1 Announce Type: cross Abstract: World models enable intelligent agents to predict the consequences of their actions on the environment.
Synthesizing realistic Human-Object Interactions (HOI) is critical for creating embodied avatars and functional virtual environments. However, current data-driven approaches primarily rely on motion capture datasets, which are expensive to scale and limited in functional diversity.
Generalizable robot manipulation requires policies that can anticipate how visual scenes evolve while executing language instructions. While recent Vision-Language-Action models benefit from large-scale pretraining, their predominantly static pretraining objectives provide limited supervision for physical dynamics and temporal causality, leaving control-relevant knowledge to be learned from downstream robot demonstrations.
arXiv:2503. 24009v3 Announce Type: replace-cross Abstract: Realistic simulation is critical for applications ranging from robotics to animation.