DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Model
arXiv:2606. 30292v1 Announce Type: new Abstract: We present DreamForge-World 0.
arXiv:2606. 30292v1 Announce Type: new Abstract: We present DreamForge-World 0.
3D Gaussian Splatting (3DGS) enables high-fidelity and real-time 3D scene reconstruction, but scaling training to large-scale scenes requires optimizing hundreds of millions of Gaussians across multiple GPUs. Existing distributed approaches either partition scenes into isolated regions, causing global inconsistency, or rely on global Gaussian-level exchanges, which lead to substantial growth in inter-GPU communication and quickly dominate iteration time.
arXiv:2606. 16747v1 Announce Type: cross Abstract: Neural order-independent transparency delivers high-quality rendering of overlapping transparent surfaces, but its geometry passes and network input generation remain costly, particularly on mobile and legacy hardware.
arXiv:2603. 03482v2 Announce Type: replace-cross Abstract: Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities.
arXiv:2606. 11390v1 Announce Type: cross Abstract: Gaussian splatting methods have become increasingly popular for neural reconstruction of the real world.
arXiv:2606. 01869v1 Announce Type: new Abstract: Large language models (LLMs) are increasingly asked not only to write static interfaces, but to construct executable interactive worlds from natural language.
We present a novel integrated architecture for robust online 3D Gaussian splatting, real-time VR exploration, and speech-driven Vision-Language-Model interaction. Unlike methods assuming clean depth or external poses, our system combines ORB-SLAM3-based pose estimation with online Gaussian reconstruction for noisy real-world data.
arXiv:2604. 01001v2 Announce Type: replace-cross Abstract: We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation.
arXiv:2607. 21624v1 Announce Type: cross Abstract: Transformer-based models have enabled unprecedented capabilities across language, vision, and multimodal tasks.