arXiv Computer Vision

Category Level 6D Object Pose Estimation from a Single RGB Image using Diffusion

The paper presents a generative framework that estimates category-level 6D pose and 3D size of objects from a single RGB image, using score-based diffusion models to produce a multi-hypothesis pose distribution. It replaces costly likelihood pruning with a Mean Shift approach to isolate the mode as the final pose estimate, achieving state-of-the-art results on the REAL275 benchmark. The method also decouples detection from pose estimation, enabling robust zero-shot generalisation on the Wild6D dataset and extending naturally to video sequences by propagating the pose distribution over time.

arXiv Computer Vision
Oct 22

SDPose: Exploiting Diffusion Priors for Out-of-Domain and Robust Pose Estimation

SDPose leverages pre‑trained diffusion models, specifically the Stable Diffusion U‑Net, to extract robust latent features for human pose estimation. By identifying the most effective upsampling levels, fusing these features with a lightweight aggregation module, and jointly training with keypoint heatmap supervision and a latent reconstruction loss, SDPose achieves strong cross‑domain generalization. The authors introduce the COCO‑OOD benchmark, comprising style‑transferred and corrupted subsets, to evaluate robustness, and demonstrate that SDPose matches Sapiens on COCO while outperforming competitors in zero‑shot cross‑domain scenarios.

By Shuang Liang, Jing He, Lejun Liao, Chuanmeizhi Wang, Guo Zhang, Yingcong Chen, Yuan Yuan
arXiv Computer Vision
Oct 9

Accurate and Efficient Object Pose Estimation via the Aggregation of Diffusion Features

The paper introduces a new approach to 3D object pose estimation that leverages diffusion model features, such as those from Stable Diffusion, to improve performance on unseen objects. Three aggregation architectures—vanilla, nonlinear, and context‑aware—are proposed, with a confidence‑adaptive aggregation network that selectively uses discriminative features to balance speed and accuracy. The method achieves state‑of‑the‑art accuracy on unseen object benchmarks (97.7% vs. 93.5% on Unseen LM) and real‑time performance (68 FPS) while reducing computational cost.

By Tianfu Wang, Guosheng Hu, Hongguang Wang
arXiv Computer Vision
Oct 5

RYOPO: Bringing End-to-End Category-Level Object Pose Estimation into Real Time

RYOPO is an end‑to‑end query‑based RGB‑D set predictor that jointly detects, segments, and estimates 9‑DoF poses of unseen instances within known categories without relying on external instance segmentation or CAD priors. It uses shared image and scene encoding, a query‑conditioned geometry pathway, and object‑centric refinement with pose‑conditioned cross‑attention to achieve accurate pose estimation. On benchmark datasets such as NOCS, REAL275, and HouseCat6D, RYOPO outperforms published methods and runs in real time at 31.8 FPS on an RTX A6000.

By Hakjin Lee, Junghoon Seo, Jaehoon Sim
arXiv Computer Vision
Oct 9

PointVGGT: Zero-Shot Multiview RGB-D Point Cloud Registration with Visual Geometry Foundation Priors

The paper introduces PointVGGT, a zero‑shot framework for multiview RGB‑D point cloud registration that replaces the traditional pairwise‑then‑global pipeline. It employs a foundation‑then‑refinement paradigm, using visual geometry foundation models to directly recover metrically consistent global poses and then refining them with voxelized spatial hashing and IRLS‑based bundle adjustment. Experiments on indoor, object‑centric, and outdoor datasets demonstrate superior registration accuracy and computational efficiency without any training.

By Haobo Jiang, Liang Yu, Jianmin Zheng
arXiv Computer Vision
Oct 21

CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interaction

CARI4D is a category‑agnostic method that reconstructs spatially and temporally consistent 4D human‑object interactions from monocular RGB videos at metric scale. It introduces a pose hypothesis selection algorithm that integrates predictions from foundation models, refines them via a learned render‑and‑compare paradigm, and reasons about contacts to satisfy physical constraints. Experiments demonstrate a 38% improvement on in‑distribution data and 36% on unseen data compared to prior work, and the model generalizes to unseen categories, enabling zero‑shot application to internet videos.

By Xianghui Xie, Bowen Wen, Yan Chang, Hesam Rabeti, Jiefeng Li, Ye Yuan, Gerard Pons-Moll, Stan Birchfield
Hugging Face Trending Papers
Oct 8

PointVGGT: Zero-Shot Multiview RGB-D Point Cloud Registration with Visual Geometry Foundation Priors

The paper introduces PointVGGT, a zero‑shot framework for multiview RGB‑D point cloud registration that avoids pairwise estimation by using a foundation‑then‑refinement paradigm. In the foundation stage, it recovers metrically consistent global poses by grounding scale‑ambiguous predictions from visual geometry foundation models against metric depth. The refinement stage employs voxelized spatial hashing and IRLS‑based bundle adjustment to efficiently refine poses, achieving high accuracy and computational efficiency across indoor, object‑centric, and outdoor datasets.

arXiv Computer Vision
Sep 7

Object Concepts Emerge from Motion

The paper introduces a biologically inspired framework that learns object‑centric visual representations from raw videos without human annotations or camera calibration. By using motion boundaries detected via optical flow and clustering to create pseudo‑instance masks, the method supervises a single‑image encoder with pixel‑level pairwise metric learning. Training on 195 million pseudo‑labeled frames and expanding to 421 million frames through Motion‑Verified Self‑Training, the approach yields Swin‑based encoders that outperform or match supervised and self‑supervised baselines on tasks such as monocular depth estimation, 3D object detection, 3D occupancy prediction, and end‑to‑end planning.

By Boshi Li, Xiaohui Wang, Xiaoyang Wu, Zhichao Li, Ya Yang, Naiyan Wang