Hugging Face Trending Papers

Topology-Unified 2D Pose Estimation across Intact, Residual and Prosthetic Limbs

Driven by the availability of large-scale datasets, Human Pose Estimation (HPE) plays a critical role in numerous downstream tasks. However, mainstream benchmarks exhibit severe representation bias, predominantly featuring able-bodied individuals.

Hugging Face Trending Papers
Jul 2

PWM-ArtGen: Part World Model for Articulated Object Generation

The key challenge in articulated 3D object generation from a single image is accurately predicting the underlying kinematic structure. Existing methods either infer kinematic parameters directly from a static image that lacks dynamic part-level kinematic relationships, or estimate parameters from visual dynamics generated from a single image, which is prone to accumulated errors of two steps.

Hugging Face Trending Papers
Jul 1

Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approach

Skeleton-based action recognition has achieved remarkable success by exploiting joint coordinates and their topological connections, yet prevailing methods overwhelmingly assume complete and clean skeleton inputs. In real-world deployments, such as egocentric vision, crowded surveillance, wearable devices, or edge robotics, limited field-of-view (FoV) frequently causes substantial joint visibility dropout, leading to severe performance degradation that existing models are largely unprepared to handle.

Hugging Face Trending Papers
Aug 12

HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing

Robotic manipulation with dexterous hands is a cornerstone of Embodied AI, yet its progress is stifled by the high cost of collecting embodiment-aware teleoperation data. While abundant egocentric videos of human hands offer a scalable alternative, the profound discrepancies in appearance, articulation, and camera viewpoints between human and robotic data raise significant challenges for co-training.

arXiv AI
Jul 14

EquiFusion: Kinematics-Agnostic Human Motion Prediction via Equivariant Latent Diffusion

arXiv:2607. 10984v1 Announce Type: cross Abstract: Existing Stochastic 3D Human Motion Prediction models are fundamentally constrained by hard-coding the skeleton kinematics, severely limiting generalization, preventing cross-dataset training, and requiring complex data retargeting.

By Cecilia Curreli, Florian Hofherr, Dominik Muhle, Abhishek Saroha, Riccardo Marin, Daniel Cremers
arXiv AI
Jul 1

LUNA: Learning Universal 3D Human Animation Beyond Skinning

arXiv:2606. 31981v1 Announce Type: cross Abstract: Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressivity and often introduce artifacts due to imperfect fitting.

By Peng Li, Rawal Khirodkar, Junxuan Li, Yuan Dong, Chen Cao, Yuan Liu, Wenhan Luo, Yike Guo, Shunsuke Saito