arXiv:2608.22655v1 Announce Type: new
Abstract: Creating re-topologized 3D facial meshes is essential for high-quality facial animation but remains labor-intensive and time-consuming. This dissertati...
By Xiang Li
arXiv:2606. 04469v1 Announce Type: cross Abstract: We introduce Adaptive Calibration (AC), a novel calibration strategy for facial recognition that maps cosine similarity between normalized embeddings to well-calibrated probabilities.
By Ryan Brown, Chris Russell
Parametric models of the human head are essential tools traditionally used in computer vision and graphics for animation, rendering, and reconstruction. More recently, they serve as crucial conditioning signals within generative large vision models, allowing for tight spatial control of generated imagery.
TokenMatch is a transformer-based model that estimates 3D shape correspondences by adaptively tokenising meshes into curvature-guided patches. Trained only on the BeCoS partial-to-partial dataset, it generalises to full-shape matching without retraining, using self‑ and cross‑attention to learn patch‑ and point‑level relations. Evaluated on CP2P, PSMAL, BeCoS, FAUST, SCAPE, and SHREC'19, TokenMatch consistently outperforms existing methods in mean geodesic error and intersection‑over‑union while achieving sub‑second inference speeds.
By Adeela Islam, Zorah L\"ahner, Vittorio Murino, Vladislav Golyanik
The paper introduces GNM Head, a generative anthropometric model that extends beyond traditional head models by including detailed ocular and intra‑oral structures such as eyeballs, teeth, and tongue. Built from a large collection of high‑resolution 3D scans and artist‑crafted samples, GNM offers improved geometric fidelity and state‑of‑the‑art fitting performance for target 3D face scans. The authors release the full framework publicly to support further research and development.
By Stylianos Ploumpis, Jan Bednarik, Gaspard Zoss, Ruslan Guseinov, Luca Prasso, Prashanth Chandran, Oliver Boyne, Vasileios Choutas, Timo Bolkart, Daoye Wang, Menglei Chai, Di Qiu, Sebastian Winberg, Gilles Rainer, Lewis Bridgeman, Leonhard Helminger, Edo Collins, Delio Vicini, J\'er\'emy Riviere, Yannick Boetzel, Alexander Koumis, Stylianos Moschoglou, Jay Busch, Cynthia Herrera, Jacob Still, Scott Ysebert, Peter Lincoln, Sergio Orts Escolano, Christoph Rhemann, Erroll Wood, Thabo Beeler, Stefanos Zafeiriou
Dermatological practice routinely involves measuring and tracking lesion size, morphology and texture, as critical components of wound or skin cancer screening, monitoring and diagnosis. To accomplish this task, practitioners often image the skin surface with commonly available off-the-shelf camera sensors.
arXiv:2605. 04035v3 Announce Type: replace-cross Abstract: We propose HeadsUp, a scalable feed-forward method for reconstructing high-quality 3D Gaussian heads from large-scale multi-camera setups.
By Evangelos Ntavelis, Sean Wu, Mohamad Shahbazi, Fabio Maninchedda, Dmitry Kostiaev, Artem Sevastopolsky, Vittorio Megaro, Trevor Phillips, Alejandro Blumentals, Shridhar Ravikumar, Mehak Gupta, Reinhard Knothe, Jeronimo Bayer, Matthias Vestner, Simon Schaefer, Thomas Etterlin, Christian Zimmermann, Alexey Artemov, Mathias Deschler, Peter Kaufmann, Stefan Brugger, Sebastian Martin, Brian Amberg, Tom Runia
arXiv:2407. 18245v3 Announce Type: replace-cross Abstract: Human head detection, keypoint estimation, and 3D head model fitting are essential tasks with many applications.
By Orest Kupyn, Eugene Khvedchenia, Christian Rupprecht
CoMVS‑GS is a surface‑reconstruction framework that fuses Multi‑View Stereo (MVS) with 3D Gaussian splatting. It initializes Gaussian primitives from dense MVS points, uses PatchMatch‑3DGS mutual supervision to refine depths and normals, and replaces voxel‑based meshing with a Delaunay graph‑cut pipeline. Experiments on DTU, GauU‑Scene V2, and MatrixCity demonstrate competitive object‑level results and improved geometric accuracy and mesh compactness in outdoor scenes while preserving high rendering quality.
Reinforcement learning from human feedback (RLHF) for 3D generation is now established across a number of works, but most existing pipelines optimise explicit surface representations, often by converting radiance fields into meshes and training heavily on surface-supervised data. We instead fine-tune a pretrained 3D-aware generative model directly from a learned reward over radiance-field density ($σ$) values, with no externally supplied mesh or shape prior.
arXiv:2608. 00187v1 Announce Type: cross Abstract: Correspondence-based statistical shape modeling (SSM) is vital for population-level morphometric analysis, but conventional pipelines assume clean, fully registered surfaces.
By Nawazish Khan, Sanjay Bhandari, Sarang Joshi, Alzbeta Novotna, Tiffany Jeong, Loretta Bowman, Michael Hernandez, Tobi Somorin, Viraj Govani, Jesse Glodstein, Shireen Elhabian
DenseFace introduces a bias‑mitigation technique for face recognition that operates on pre‑trained models without retraining. It models each person’s face embeddings with a von Mises‑Fisher distribution and uses a density‑aware probabilistic matching procedure to account for demographic differences. Experiments show that DenseFace consistently reduces racial bias across various architectures and datasets while preserving recognition accuracy.
By Mansur Bultygov, Vadim Seliutin, Dmitry Nekhaev, Ivan Laptev