Hugging Face Trending Papers

Discovering Geometric Biases in 3D Face Reconstruction: A Curvature-Aware Spectral Framework for Fairness Evaluation

3D Morphable Models (3DMMs) remain the standard parametric shape priors for many state-of-the-art 3D face reconstruction algorithms. However, as these models are derived from a finite number of 3D face samples, they inherit the morphological biases of their training data, potentially limiting their generalizability across diverse global populations.

arXiv Computer Vision
Sep 4

TokenMatch: 3D Mesh Correspondence Transformer with Curvature-Guided Tokenisation

TokenMatch is a transformer-based model that estimates 3D shape correspondences by adaptively tokenising meshes into curvature-guided patches. Trained only on the BeCoS partial-to-partial dataset, it generalises to full-shape matching without retraining, using self‑ and cross‑attention to learn patch‑ and point‑level relations. Evaluated on CP2P, PSMAL, BeCoS, FAUST, SCAPE, and SHREC'19, TokenMatch consistently outperforms existing methods in mean geodesic error and intersection‑over‑union while achieving sub‑second inference speeds.

By Adeela Islam, Zorah L\"ahner, Vittorio Murino, Vladislav Golyanik
arXiv Computer Vision
Sep 14

GNM Head: A Generative aNthropometric Model of the human head

The paper introduces GNM Head, a generative anthropometric model that extends beyond traditional head models by including detailed ocular and intra‑oral structures such as eyeballs, teeth, and tongue. Built from a large collection of high‑resolution 3D scans and artist‑crafted samples, GNM offers improved geometric fidelity and state‑of‑the‑art fitting performance for target 3D face scans. The authors release the full framework publicly to support further research and development.

By Stylianos Ploumpis, Jan Bednarik, Gaspard Zoss, Ruslan Guseinov, Luca Prasso, Prashanth Chandran, Oliver Boyne, Vasileios Choutas, Timo Bolkart, Daoye Wang, Menglei Chai, Di Qiu, Sebastian Winberg, Gilles Rainer, Lewis Bridgeman, Leonhard Helminger, Edo Collins, Delio Vicini, J\'er\'emy Riviere, Yannick Boetzel, Alexander Koumis, Stylianos Moschoglou, Jay Busch, Cynthia Herrera, Jacob Still, Scott Ysebert, Peter Lincoln, Sergio Orts Escolano, Christoph Rhemann, Erroll Wood, Thabo Beeler, Stefanos Zafeiriou
arXiv Machine Learning
Jul 2

Large-Scale High-Quality 3D Gaussian Head Reconstruction from Multi-View Captures

arXiv:2605. 04035v3 Announce Type: replace-cross Abstract: We propose HeadsUp, a scalable feed-forward method for reconstructing high-quality 3D Gaussian heads from large-scale multi-camera setups.

By Evangelos Ntavelis, Sean Wu, Mohamad Shahbazi, Fabio Maninchedda, Dmitry Kostiaev, Artem Sevastopolsky, Vittorio Megaro, Trevor Phillips, Alejandro Blumentals, Shridhar Ravikumar, Mehak Gupta, Reinhard Knothe, Jeronimo Bayer, Matthias Vestner, Simon Schaefer, Thomas Etterlin, Christian Zimmermann, Alexey Artemov, Mathias Deschler, Peter Kaufmann, Stefan Brugger, Sebastian Martin, Brian Amberg, Tom Runia
Hugging Face Trending Papers
Aug 19

CoMVS-GS: Collaborative Multi-View Stereo and 3D Gaussian Splatting for Surface Reconstruction

CoMVS‑GS is a surface‑reconstruction framework that fuses Multi‑View Stereo (MVS) with 3D Gaussian splatting. It initializes Gaussian primitives from dense MVS points, uses PatchMatch‑3DGS mutual supervision to refine depths and normals, and replaces voxel‑based meshing with a Delaunay graph‑cut pipeline. Experiments on DTU, GauU‑Scene V2, and MatrixCity demonstrate competitive object‑level results and improved geometric accuracy and mesh compactness in outdoor scenes while preserving high rendering quality.

Hugging Face Trending Papers
Jun 25

Sculpting NeRF Geometry: Human-Preference Fine-Tuning of a 3D-Aware Face GAN

Reinforcement learning from human feedback (RLHF) for 3D generation is now established across a number of works, but most existing pipelines optimise explicit surface representations, often by converting radiance fields into meshes and training heavily on surface-supervised data. We instead fine-tune a pretrained 3D-aware generative model directly from a learned reward over radiance-field density ($σ$) values, with no externally supplied mesh or shape prior.

arXiv Machine Learning
Aug 4

SCALP: Semi-Supervised Statistical Shape Modeling from Imperfect 3D Photogrammetry via Landmark-Anchored Spectral Warp

arXiv:2608. 00187v1 Announce Type: cross Abstract: Correspondence-based statistical shape modeling (SSM) is vital for population-level morphometric analysis, but conventional pipelines assume clean, fully registered surfaces.

By Nawazish Khan, Sanjay Bhandari, Sarang Joshi, Alzbeta Novotna, Tiffany Jeong, Loretta Bowman, Michael Hernandez, Tobi Somorin, Viraj Govani, Jesse Glodstein, Shireen Elhabian
arXiv Computer Vision
Sep 16

DenseFace: Bias Mitigation in Face Recognition via Density-Aware Probabilistic Matching

DenseFace introduces a bias‑mitigation technique for face recognition that operates on pre‑trained models without retraining. It models each person’s face embeddings with a von Mises‑Fisher distribution and uses a density‑aware probabilistic matching procedure to account for demographic differences. Experiments show that DenseFace consistently reduces racial bias across various architectures and datasets while preserving recognition accuracy.

By Mansur Bultygov, Vadim Seliutin, Dmitry Nekhaev, Ivan Laptev