arXiv:2606. 03223v1 Announce Type: cross Abstract: Robot storytelling offers a unique blend of technological innovation and creative expression that engages children in unprecedented ways.
By Zhe Sun, Meng Wang, Lei Wang, Yuxi Wang, Wanxin Li, Yujia Peng, Zhenliang Zhang
arXiv:2607. 03731v1 Announce Type: cross Abstract: Creating 3D assets for virtual reality requires modeling expertise, which restricts the authorship of immersive experiences.
By Weiwei Jiang, Wanyu He, Zheyu Tan, Zheyuan Kuang, Difeng Yu, Shinobu Hasegawa, Sven Mayer, Zhanna Sarsenbayeva
arXiv:2607. 06701v1 Announce Type: cross Abstract: Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed.
By Mike Roberts, Renhan Wang, Rushikesh Zawar, Rachith Dey-Prakash, Quentin Leboutet, Stephan R. Richter, Matthias M\"uller, German Ros, Rui Tang, Stefan Leutenegger, Yannick Hold-Geoffroy, Kalyan Sunkavalli, Vladlen Koltun
arXiv:2607. 10405v1 Announce Type: cross Abstract: Controlling attributes is a critical step toward achieving the final creative outcome, yet current approaches fall short in supporting users in the iterative refinement of generative content.
By Boyu Li, Linjie Qiu, Lin-Ping Yuan, Duotun Wang, Yue Jiang, Zeyu Wang, Hongbo Fu
arXiv:2606. 18363v1 Announce Type: cross Abstract: Language models trained on large-scale vision-language data have demonstrated strong potential for embodied agents.
By Haowen Liu, Xirui Li, Shaoxiong Yao, Peng Shi, Tianyi Zhou, Jia-Bin Huang, Furong Huang, Jiayuan Mao
arXiv:2606. 06390v1 Announce Type: cross Abstract: Indoor scene generation is crucial for robot simulation and modern interior design.
By Wenbo Li, Xiaoliang Ju, Zipeng Qin, Rongyao Fang, Hongsheng Li
Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed. We address these limitations by introducing SPEAR: A Simulator for Photorealistic Embodied AI Research.
arXiv:2606. 30662v1 Announce Type: cross Abstract: The advent of Generative Artificial Intelligence (GenAI), and in particular Large Language Models (LLMs), is reshaping educational practice, while intensifying ethical debate about its adoption.
By Lorenzo Stacchio, Michele Giordano, Daniele Berardini, Primo Zingaretti, Emanuele Frontoni
arXiv:2607. 21522v1 Announce Type: cross Abstract: Creating dynamic and physically realistic 4D worlds from natural language descriptions is both fascinating and challenging.
By Hongxin Zhang, Chunru Lin, Junyan Li, Zhou Xian, Tsun-Hsuan Wang, Chuang Gan
arXiv:2608. 06161v1 Announce Type: new Abstract: Synthetic 3D scene generation is increasingly used as a data source for computer vision and embodied AI, but existing generators often optimize perceptual realism without reliably satisfying task-critical functional constraints.
By Saugat Adhikari, Ashok Prasad Neupane, Pramish Paudel, Ajad Chhatkuli, Danda Pani Paudel
arXiv:2602. 09153v2 Announce Type: replace-cross Abstract: Simulation has become a key tool for training and evaluating home robots at scale, yet existing environments fail to capture the diversity and physical complexity of real indoor spaces.
By Nicholas Pfaff, Thomas Cohn, Sergey Zakharov, Rick Cory, Russ Tedrake
arXiv:2607. 26903v1 Announce Type: new Abstract: The key bottleneck in embodied AI is not model architecture but data.
By Jia Luo