arXiv:2606. 03223v1 Announce Type: cross Abstract: Robot storytelling offers a unique blend of technological innovation and creative expression that engages children in unprecedented ways.
By Zhe Sun, Meng Wang, Lei Wang, Yuxi Wang, Wanxin Li, Yujia Peng, Zhenliang Zhang
arXiv:2607. 03731v1 Announce Type: cross Abstract: Creating 3D assets for virtual reality requires modeling expertise, which restricts the authorship of immersive experiences.
By Weiwei Jiang, Wanyu He, Zheyu Tan, Zheyuan Kuang, Difeng Yu, Shinobu Hasegawa, Sven Mayer, Zhanna Sarsenbayeva
arXiv:2609.24955v1 Announce Type: cross
Abstract: Visual instructions for physical tasks are typically authored in one context and followed in another, requiring users to translate demonstrated tools...
By Muzhe Wu, Zuchen Li, Xu Wang, Anhong Guo
arXiv:2607. 06701v1 Announce Type: cross Abstract: Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed.
By Mike Roberts, Renhan Wang, Rushikesh Zawar, Rachith Dey-Prakash, Quentin Leboutet, Stephan R. Richter, Matthias M\"uller, German Ros, Rui Tang, Stefan Leutenegger, Yannick Hold-Geoffroy, Kalyan Sunkavalli, Vladlen Koltun
The paper introduces RoomWright, a code‑driven framework that generates 3D indoor scenes for embodied AI by focusing on functional usage rather than just visual layout. It performs usage‑driven object reasoning, treating anchors as task centers to select task‑required objects and their affordances, and compiles interactions into trigger‑condition‑effect rules that update object states. The system also addresses ambiguous object orientation through annotation‑guided usage cues, producing scenes that are executable, editable, and ready for simulation‑based policy learning.
arXiv:2610.00677v1 Announce Type: new
Abstract: Advancements in augmented reality (AR) continue to foster innovative solutions, facilitating novel methodologies within educational systems, healthcare...
By Elias Rotondo (Duke University), Lin Duan (Duke University), Yanming Xiu (Duke University), Sangjun Eom (Duke University), Conrad Li (Duke University), Maria Gorlatova (Duke University)
arXiv:2607. 10405v1 Announce Type: cross Abstract: Controlling attributes is a critical step toward achieving the final creative outcome, yet current approaches fall short in supporting users in the iterative refinement of generative content.
By Boyu Li, Linjie Qiu, Lin-Ping Yuan, Duotun Wang, Yue Jiang, Zeyu Wang, Hongbo Fu
arXiv:2606. 18363v1 Announce Type: cross Abstract: Language models trained on large-scale vision-language data have demonstrated strong potential for embodied agents.
By Haowen Liu, Xirui Li, Shaoxiong Yao, Peng Shi, Tianyi Zhou, Jia-Bin Huang, Furong Huang, Jiayuan Mao
arXiv:2606. 06390v1 Announce Type: cross Abstract: Indoor scene generation is crucial for robot simulation and modern interior design.
By Wenbo Li, Xiaoliang Ju, Zipeng Qin, Rongyao Fang, Hongsheng Li
arXiv:2606.18363v3 Announce Type: replace-cross
Abstract: Language models trained on large-scale vision-language data have demonstrated strong potential for embodied agents. Harnessing models through...
By Haowen Liu, Xirui Li, Shaoxiong Yao, Peng Shi, Tianyi Zhou, Jia-Bin Huang, Furong Huang, Jiayuan Mao
Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed. We address these limitations by introducing SPEAR: A Simulator for Photorealistic Embodied AI Research.
arXiv:2606. 30662v1 Announce Type: cross Abstract: The advent of Generative Artificial Intelligence (GenAI), and in particular Large Language Models (LLMs), is reshaping educational practice, while intensifying ethical debate about its adoption.
By Lorenzo Stacchio, Michele Giordano, Daniele Berardini, Primo Zingaretti, Emanuele Frontoni