arXiv:2608.24093v1 Announce Type: cross
Abstract: Self-supervised representation learning for 4D point cloud videos is challenging because annotations are costly and reconstruction-based pretraining...
By Jheng-Ling Lee, Shang-Tse Chen
Video object segmentation (VOS) is a fundamental task in video understanding, requiring accurate delineation and consistent tracking of objects across frames. While supervised methods achieve strong performance, they rely on densely annotated datasets that are costly to obtain and have limited domain coverage.
arXiv:2609.40347v1 Announce Type: new
Abstract: We introduce VideoMSN, a Masked Siamese Network framework for efficient self-supervised spatio-temporal representation learning in videos. Instead of r...
By Owais Iqbal, Sudipta Sarkar, Shyam Marjit, Omprakash Chakraborty, Anirban Chakraborty, Abir Das
arXiv:2606. 06853v1 Announce Type: cross Abstract: The new era has witnessed a remarkable capability to extend Vision-Language Models (VLMs) for tackling tasks of video understanding.
By Yifan Xu, Chao Zhang, Ruifei Ma, Fei Gao, Zhifei Yang, Jiaxing Qi, Zhipeng Chen
arXiv:2608.30450v1 Announce Type: new
Abstract: Video virtual try-on aims to transfer a target garment onto a moving person across video frames. Current methods rely on human parsing masks or pose ke...
By Shengyao Chen, Xianbing Sun, Liqing Zhang, Jianfu Zhang
arXiv:2608.30388v1 Announce Type: cross
Abstract: Cross-view video representation learning aims to capture viewpoint-invariant action semantics despite substantial appearance changes across egocentri...
By Youngchae Chee, Hosu Lee, Sungjune Park, Junho Kim, Yong Man Ro
SAM‑V is a geometry‑aware extension of the Segment Anything Model (SAM) that integrates 3D priors from a feed‑forward geometry model (VGGT) into 2D segmentation. It uses a prompt‑fusion mechanism to combine sparse SAM prompts with view‑specific camera tokens and local VGGT features, enabling a mask decoder that attends to both dense 2D and 3D cues. The resulting end‑to‑end system produces consistent multi‑view instance segmentation in a single forward pass, achieving significant gains on the IGGT 3D tracking benchmark without offline mask matching or explicit 3D reconstruction.
By Jiangshan Gong, Yuqun Wu, Qiqian Fu, Yao Xiao, Chuhang Zou, Shenlong Wang, Derek Hoiem
Synthesizing a novel-view video from a monocular reference video along a target camera trajectory requires both geometric consistency and motion fidelity with respect to the reference video. Existing methods based on explicit 3D representations are limited by the accuracy of off-the-shelf reconstruction modules, which often produce inaccurate geometry for dynamic objects in monocular videos.
arXiv:2608. 10932v1 Announce Type: cross Abstract: Understanding camera motion is fundamental to video perception, with applications in spatial intelligence and controllable video generation.
By Dazhao Du, Shiyan Du, Jian Liu, Yongjian Yu, Bohai Gu, Tao Han, Hualuo Liu, Eric Liu, Yujia Zhang, Xi Chen, Song Guo
arXiv:2609.39785v1 Announce Type: new
Abstract: The Segment Anything Model (SAM) relies heavily on massive manual annotations, creating a fundamental bottleneck for model scaling. While unsupervised...
By Weijian Jian, Xiaoyue Zhang, Bin Xiao, Chunyu Xie, Yixiao He, Yutao Liu, Dawei Leng, Yuhui Yin
The paper introduces a promptable localized motion representation that generates persistent embeddings for user-specified regions in a video, without cropping or masking the input. By conditioning motion encoding directly on spatial masks while processing the full video, the method produces temporally consistent, region-addressable embeddings that capture local dynamics while preserving global context. These embeddings enable object-level motion transfer for dynamic scene composition and improve localized action classification in multi-actor videos, outperforming global representations that rely on cropping or post-hoc masking.
By Frank Fundel, Malek Ben Alaya, Thomas Ressler-Antal, Stefan Andreas Baumann, Bj\"orn Ommer
World models enable agents to perform forward rollout and planning without real-world interaction. However, their application in open-world embodied intelligence remains limited by the high cost of action annotations and the heterogeneity of action spaces across platforms.