BooM‑VVT is a mask‑free video virtual try‑on framework that builds on a keyframe‑driven paradigm. It introduces a multi‑stage training strategy using image‑level pseudo data to learn mask‑free localization, a garment‑sensitive keyframe sampling method to capture garment appearance, and a Frame‑Shared 3D‑RoPE module to align keyframes with target video frames for accurate garment detail transfer. The authors also release OmniView, a large‑scale multi‑view try‑on dataset, and demonstrate that BooM‑VVT outperforms existing methods in temporal consistency and garment fidelity.
By Wei Zhang, Xin Li, Peishu Shi, Jialin Gao, Xuekang Peng, Zhichao Lian, Yeying Jin
arXiv:2608. 05745v1 Announce Type: cross Abstract: Video Virtual Try-On (VVT) synthesizes a video of a person wearing a target garment while preserving identity, motion, and scene dynamics.
By Yushe Cao, Shikun Feng, Fei Shen, Haikuo Peng, Jianqiang Xia, Yiheng Zhu, Dianxi Shi, Chun Yu
BooM-VVT is a mask‑free video virtual try‑on framework that builds on a keyframe‑driven paradigm. It uses a multi‑stage training strategy with image‑level pseudo data to learn mask‑free localization, introduces Garment‑Sensitive Keyframe Sampling to capture garment appearance, and employs Frame‑Shared 3D‑RoPE for spatiotemporal correspondence. The authors also create the OmniView dataset to support diverse camera viewpoints and tasks, achieving superior temporal consistency and garment fidelity compared to existing methods.
arXiv:2605. 23045v2 Announce Type: replace-cross Abstract: Video representation learning has seen tremendous progress in recent years.
By Mantas Skackauskas, Xinyue Hao, Laura Sevilla-Lara
arXiv:2606. 19938v1 Announce Type: cross Abstract: We propose triangular consistency as a first-principled constraint for optical flow, which is agnostic to network architecture, supervision type, and dataset, and applies to both image-pair and multi-frame settings.
By Yi Xiao, Carlos Rodriguez Coronel, Jing Zhan, Haniyeh Ehsani Oskouie, Alex Wong, Dong Lao
Accurate monocular 4D hand reconstruction remains challenging. Per-frame discriminative regressors lack temporal context and often produce jittery predictions.
World Action Models (WAMs) are able to leverage pretrained video generators for both world modeling and action prediction. However, directly leveraging such video generators for control raises a new challenge: how to represent actions in a suitable form that aligns with pretrained video generators while carrying enough motion cues for accurate control.
arXiv:2607. 11221v1 Announce Type: cross Abstract: Accurate monocular 4D hand reconstruction remains challenging.
By Mingxi Xu, Bowen Duan, Yi Gu, Zhengyang Shen, Renjing Xu, Yutao Yue
The paper introduces a biologically inspired framework that learns object‑centric visual representations from raw videos without human annotations or camera calibration. By using motion boundaries detected via optical flow and clustering to create pseudo‑instance masks, the method supervises a single‑image encoder with pixel‑level pairwise metric learning. Training on 195 million pseudo‑labeled frames and expanding to 421 million frames through Motion‑Verified Self‑Training, the approach yields Swin‑based encoders that outperform or match supervised and self‑supervised baselines on tasks such as monocular depth estimation, 3D object detection, 3D occupancy prediction, and end‑to‑end planning.
By Boshi Li, Xiaohui Wang, Xiaoyang Wu, Zhichao Li, Ya Yang, Naiyan Wang
arXiv:2606. 29531v1 Announce Type: cross Abstract: We propose MotionAtlas, a system for detailed captioning of motion-centric videos, comprising (1) a dedicated human-annotated benchmark, (2) a scalable, high-quality pipeline to construct training samples, and (3) a family of powerful Video-MLLMs.
By Weisong Liu, Haochen Wang, Kuan Gao, Yuhao Wang, Yikang Zhou, Zhongwei Ren, Jacky Mai, Anna Wang, Yanwei Li, Jason Li, Zhaoxiang Zhang
The paper introduces a promptable localized motion representation that generates persistent embeddings for user-specified regions in a video, without cropping or masking the input. By conditioning motion encoding directly on spatial masks while processing the full video, the method produces temporally consistent, region-addressable embeddings that capture local dynamics while preserving global context. These embeddings enable object-level motion transfer for dynamic scene composition and improve localized action classification in multi-actor videos, outperforming global representations that rely on cropping or post-hoc masking.
By Frank Fundel, Malek Ben Alaya, Thomas Ressler-Antal, Stefan Andreas Baumann, Bj\"orn Ommer
arXiv:2604. 27975v2 Announce Type: replace-cross Abstract: Traditional Shot Boundary Detection (SBD) inherently struggles with complex transitions by formulating the task around isolated cut points, frequently yielding corrupted video shots.
By Ce Chen, Yi Ren, Yuanming Li, Viktor Goriachko, Zhenhui Ye, Zujin Guo, Zhibin Hong, Mingming Gong